Update VS project to build against version of Vulkan SDK I have installed, and ignore outputs from Visual Studio
This commit is contained in:
parent
19ecef63f6
commit
120e0e74f3
2 changed files with 7 additions and 2 deletions
4
.gitignore
vendored
4
.gitignore
vendored
|
@ -1 +1,5 @@
|
||||||
*.spv
|
*.spv
|
||||||
|
x64
|
||||||
|
.vs
|
||||||
|
VulkanTutorial.sdf
|
||||||
|
VulkanTutorial.vcxproj.*
|
||||||
|
|
|
@ -61,8 +61,8 @@
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<PropertyGroup Label="UserMacros" />
|
<PropertyGroup Label="UserMacros" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<IncludePath>D:\Code\GLFW3\include;C:\VulkanSDK\1.0.39.1\Include;$(IncludePath)</IncludePath>
|
<IncludePath>D:\Code\GLFW3\include;C:\VulkanSDK\1.0.46.0\Include;$(IncludePath)</IncludePath>
|
||||||
<LibraryPath>C:\VulkanSDK\1.0.39.1\Bin;D:\Code\GLFW3\win64\lib-vc2015;$(LibraryPath)</LibraryPath>
|
<LibraryPath>C:\VulkanSDK\1.0.46.0\Lib;D:\Code\GLFW3\win64\lib-vc2015;$(LibraryPath)</LibraryPath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemDefinitionGroup>
|
<ItemDefinitionGroup>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
|
@ -73,6 +73,7 @@
|
||||||
<ClInclude Include="main.h" />
|
<ClInclude Include="main.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<None Include=".gitignore" />
|
||||||
<None Include="shaders\shader.frag" />
|
<None Include="shaders\shader.frag" />
|
||||||
<None Include="shaders\shader.vert" />
|
<None Include="shaders\shader.vert" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue