Add Windows support (currently only builds x64)

This commit is contained in:
Darren VanBuren 2017-01-31 20:40:15 -08:00
parent daccdd0082
commit 19ecef63f6
4 changed files with 117 additions and 2 deletions

28
VulkanTutorial.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25420.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VulkanTutorial", "VulkanTutorial.vcxproj", "{C109AD30-8B4F-42F7-8979-72F2D2A2C674}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C109AD30-8B4F-42F7-8979-72F2D2A2C674}.Debug|x64.ActiveCfg = Debug|x64
{C109AD30-8B4F-42F7-8979-72F2D2A2C674}.Debug|x64.Build.0 = Debug|x64
{C109AD30-8B4F-42F7-8979-72F2D2A2C674}.Debug|x86.ActiveCfg = Debug|Win32
{C109AD30-8B4F-42F7-8979-72F2D2A2C674}.Debug|x86.Build.0 = Debug|Win32
{C109AD30-8B4F-42F7-8979-72F2D2A2C674}.Release|x64.ActiveCfg = Release|x64
{C109AD30-8B4F-42F7-8979-72F2D2A2C674}.Release|x64.Build.0 = Release|x64
{C109AD30-8B4F-42F7-8979-72F2D2A2C674}.Release|x86.ActiveCfg = Release|Win32
{C109AD30-8B4F-42F7-8979-72F2D2A2C674}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

82
VulkanTutorial.vcxproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{C109AD30-8B4F-42F7-8979-72F2D2A2C674}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IncludePath>D:\Code\GLFW3\include;C:\VulkanSDK\1.0.39.1\Include;$(IncludePath)</IncludePath>
<LibraryPath>C:\VulkanSDK\1.0.39.1\Bin;D:\Code\GLFW3\win64\lib-vc2015;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="main.h" />
</ItemGroup>
<ItemGroup>
<None Include="shaders\shader.frag" />
<None Include="shaders\shader.vert" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "vulkan-1.lib")
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#if _WIN32 || _WIN64
#include <algorithm>
#endif
#include <cstring>
#include <fstream>
#include <functional>

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C:/VulkanSDK/1.0.30.0/Bin32/glslangValidator.exe -V shader.vert
C:/VulkanSDK/1.0.30.0/Bin32/glslangValidator.exe -V shader.frag
C:/VulkanSDK/1.0.39.1/Bin32/glslangValidator.exe -V shader.vert
C:/VulkanSDK/1.0.39.1/Bin32/glslangValidator.exe -V shader.frag
pause