288 lines
11 KiB
C++
Executable file
288 lines
11 KiB
C++
Executable file
/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: BroadcasterSession.h
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*/
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#ifndef __BROADCASTER_SESSION__
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#define __BROADCASTER_SESSION__
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#include "Task.h"
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#include "TimeoutTask.h"
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#include "RTSPClient.h"
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#include "ClientSocket.h"
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#include "SDPSourceInfo.h"
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#include "UDPSocket.h"
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#include "StrPtrLen.h"
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#include "OSMutex.h"
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class BroadcasterSession : public Task
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{
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public:
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enum
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{
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kRTSPUDPBroadcasterType = 0,
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kRTSPTCPBroadcasterType = 1,
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kRTSPHTTPBroadcasterType = 2,
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kRTSPHTTPDropPostBroadcasterType = 3,
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kRTSPReliableUDPBroadcasterType = 4
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};
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typedef UInt32 BroadcasterType;
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BroadcasterSession( UInt32 inAddr, UInt16 inPort, char* inURL,
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BroadcasterType inBroadcasterType,
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UInt32 inDurationInSec, UInt32 inStartPlayTimeInSec,
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UInt32 inRTCPIntervalInSec, UInt32 inOptionsIntervalInSec,
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UInt32 inHTTPCookie, Bool16 inAppendJunkData, UInt32 inReadInterval,
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UInt32 inSockRcvBufSize,
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StrPtrLen *sdpSPLPtr,
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char *namePtr,
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char *passwordPtr,
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Bool16 deepDebug,
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Bool16 burst);
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virtual ~BroadcasterSession();
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//
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// Signals.
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//
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// Send a kKillEvent to delete this object.
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// Send a kTeardownEvent to tell the object to send a TEARDOWN and abort
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enum
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{
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kTeardownEvent = 0x00000100
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};
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virtual SInt64 Run();
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//
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// States. Find out what the object is currently doing
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enum
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{
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kSendingAnnounce = 0,
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kSendingSetup = 1,
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kSendingReceive = 2,
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kBroadcasting = 3,
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kSendingTeardown = 4,
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kDone = 5
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};
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//
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// Why did this session die?
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enum
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{
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kDiedNormally = 0, // Session went fine
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kTeardownFailed = 1, // Teardown failed, but session stats are all valid
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kRequestFailed = 2, // Session couldn't be setup because the server returned an error
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kBadSDP = 3, // Server sent back some bad SDP
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kSessionTimedout = 4, // Server not responding
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kConnectionFailed = 5, // Couldn't connect at all.
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kDiedWhileBroadcasting = 6, // Connection was forceably closed while Broadcasting the movie
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kMemoryError = 7
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};
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//
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// Once this client session is completely done with the TEARDOWN and ready to be
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// destructed, this will return true. Until it returns true, this object should not
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// be deleted. When it does return true, this object should be deleted.
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Bool16 IsDone() { return fState == kDone; }
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//
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// ACCESSORS
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RTSPClient* GetBroadcaster() { return fRTSPClient; }
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ClientSocket* GetSocket() { return fSocket; }
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SDPSourceInfo* GetSDPInfo() { return &fSDPParser; }
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UInt32 GetState() { return fState; }
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UInt32 GetDeathState() { return fDeathState; }
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// When this object is in the kDone state, this will tell you why the session died.
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UInt32 GetReasonForDying() { return fDeathReason; }
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UInt32 GetRequestStatus() { return fRTSPClient->GetStatus(); }
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// Tells you the total time we were receiving packets. You can use this
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// for computing bit rate
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SInt64 GetTotalPlayTimeInMsec() { return fTotalPlayTime; }
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QTSS_RTPPayloadType GetTrackType(UInt32 inTrackIndex)
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{ return fSDPParser.GetStreamInfo(inTrackIndex)->fPayloadType; }
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UInt32 GetNumPacketsReceived(UInt32 inTrackIndex)
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{ return fStats[inTrackIndex].fNumPacketsReceived; }
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UInt32 GetNumBytesReceived(UInt32 inTrackIndex)
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{ return fStats[inTrackIndex].fNumBytesReceived; }
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UInt32 GetNumPacketsLost(UInt32 inTrackIndex)
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{ return fStats[inTrackIndex].fNumLostPackets; }
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UInt32 GetNumPacketsOutOfOrder(UInt32 inTrackIndex)
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{ return fStats[inTrackIndex].fNumOutOfOrderPackets; }
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UInt32 GetNumDuplicates(UInt32 inTrackIndex)
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{ return fStats[inTrackIndex].fNumDuplicates; }
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UInt32 GetNumAcks(UInt32 inTrackIndex)
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{ return fStats[inTrackIndex].fNumAcks; }
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UInt32 GetNumStreams()
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{ return fSDPParser.GetNumStreams();}
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UInt32 GetStreamDestPort(UInt32 inIndex)
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{ return fStats[inIndex].fDestRTPPort;}
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void TearDownNow() {fTeardownImmediately = true; this->Signal(Task::kKillEvent);}
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//
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// Global stats
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static UInt32 GetActiveConnections() { return sActiveConnections; }
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static UInt32 GetBroadcastingConnections() { return sBroadcastingConnections; }
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static UInt32 GetConnectionAttempts() { return sTotalConnectionAttempts; }
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char* GetNextPacket(UInt32 *packetLen, UInt8 *channel);
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OS_Error SendPacket(char* data, UInt32 len,UInt8 channel);
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OS_Error SendWaitingPackets();
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enum
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{
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kUDPTransportType = 0,
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kReliableUDPTransportType = 1,
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kTCPTransportType = 2
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};
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typedef UInt32 TransportType;
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TransportType GetTransportType() { return fTransportType; }
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UInt32 GetPacketQLen() { return fPacketQueue.GetLength(); }
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OSMutex* GetMutex() { return &fMutex; }
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private:
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enum
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{
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kRawRTSPControlType = 0,
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kRTSPHTTPControlType = 1,
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kRTSPHTTPDropPostControlType= 2
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};
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typedef UInt32 ControlType;
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ClientSocket* fSocket; // Connection object
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RTSPClient* fRTSPClient; // Manages the client connection
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SDPSourceInfo fSDPParser; // Parses the SDP in the DESCRIBE response
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TimeoutTask fTimeoutTask; // Kills this connection in the event the server isn't responding
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ControlType fControlType;
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TransportType fTransportType;
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UInt32 fDurationInSec;
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UInt32 fStartPlayTimeInSec;
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UInt32 fRTCPIntervalInSec;
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UInt32 fOptionsIntervalInSec;
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UInt32 fState; // For managing the state machine
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UInt32 fDeathState; // state at time of death
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UInt32 fDeathReason;
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UInt32 fNumSetups;
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UDPSocket** fUDPSocketArray;
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SInt64 fPlayTime;
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SInt64 fTotalPlayTime;
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SInt64 fLastRTCPTime;
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Bool16 fTeardownImmediately;
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Bool16 fAppendJunk;
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UInt32 fReadInterval;
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UInt32 fSockRcvBufSize;
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Bool16 fBurst;
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UInt32 fBurstTime;
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//
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// Broadcaster stats
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struct TrackStats
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{
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enum
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{
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kSeqNumMapSize = 100,
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kHalfSeqNumMap = 50
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};
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UInt16 fDestRTPPort;
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UInt16 fDestRTCPPort;
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UInt32 fNumPacketsReceived;
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UInt32 fNumBytesReceived;
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UInt32 fNumLostPackets;
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UInt32 fNumOutOfOrderPackets;
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UInt32 fNumThrownAwayPackets;
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UInt8 fSequenceNumberMap[kSeqNumMapSize];
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UInt16 fWrapSeqNum;
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UInt16 fLastSeqNum;
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UInt32 fSSRC;
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Bool16 fIsSSRCValid;
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UInt16 fHighestSeqNum;
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UInt16 fLastAckedSeqNum;
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Bool16 fHighestSeqNumValid;
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UInt32 fNumAcks;
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UInt32 fNumDuplicates;
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};
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TrackStats* fStats;
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static char* fPacket;
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//
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// Global stats
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static UInt32 sActiveConnections;
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static UInt32 sBroadcastingConnections;
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static UInt32 sTotalConnectionAttempts;
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//
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// Helper functions for Run()
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void SetupUDPSockets();
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void ProcessMediaPacket(char* inPacket, UInt32 inLength, UInt32 inTrackID, Bool16 isRTCP);
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OS_Error ReadMediaData();
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void SendReceiverReport();
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void AckPackets(UInt32 inTrackIndex, UInt16 inCurSeqNum, Bool16 inCurSeqNumValid);
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OSMutex fMutex;//this data structure is shared!
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struct RTPPacket
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{
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RTPPacket() : fQueueElem(NULL), fData(NULL), fLen(0), fChannel(0),fCount(0){}
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~RTPPacket() { fData = NULL; fLen = 0; fChannel = 0; }
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void SetEnclosingObject(void *obj) {fQueueElem.SetEnclosingObject(obj);}
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void SetPacketData(char* data, UInt32 len,UInt8 channel) { fData = data; fLen = len; fChannel = channel; }
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OSQueueElem *GetQElement() {return &fQueueElem;}
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OSQueueElem fQueueElem;
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char* fData;
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UInt32 fLen;
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UInt8 fChannel;
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UInt64 fCount;
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};
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UInt64 fPacketCount;
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OSQueue fPacketQueue;
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UInt32 fPacketLen;
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UInt8 fChannel;
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// char* fPacket;
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};
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#endif //__BROADCASTER_SESSION__
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