Darwin-Streaming-Server/PlaylistBroadcaster.tproj/BroadcasterSession.h

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/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: BroadcasterSession.h
*/
#ifndef __BROADCASTER_SESSION__
#define __BROADCASTER_SESSION__
#include "Task.h"
#include "TimeoutTask.h"
#include "RTSPClient.h"
#include "ClientSocket.h"
#include "SDPSourceInfo.h"
#include "UDPSocket.h"
#include "StrPtrLen.h"
#include "OSMutex.h"
class BroadcasterSession : public Task
{
public:
enum
{
kRTSPUDPBroadcasterType = 0,
kRTSPTCPBroadcasterType = 1,
kRTSPHTTPBroadcasterType = 2,
kRTSPHTTPDropPostBroadcasterType = 3,
kRTSPReliableUDPBroadcasterType = 4
};
typedef UInt32 BroadcasterType;
BroadcasterSession( UInt32 inAddr, UInt16 inPort, char* inURL,
BroadcasterType inBroadcasterType,
UInt32 inDurationInSec, UInt32 inStartPlayTimeInSec,
UInt32 inRTCPIntervalInSec, UInt32 inOptionsIntervalInSec,
UInt32 inHTTPCookie, Bool16 inAppendJunkData, UInt32 inReadInterval,
UInt32 inSockRcvBufSize,
StrPtrLen *sdpSPLPtr,
char *namePtr,
char *passwordPtr,
Bool16 deepDebug,
Bool16 burst);
virtual ~BroadcasterSession();
//
// Signals.
//
// Send a kKillEvent to delete this object.
// Send a kTeardownEvent to tell the object to send a TEARDOWN and abort
enum
{
kTeardownEvent = 0x00000100
};
virtual SInt64 Run();
//
// States. Find out what the object is currently doing
enum
{
kSendingAnnounce = 0,
kSendingSetup = 1,
kSendingReceive = 2,
kBroadcasting = 3,
kSendingTeardown = 4,
kDone = 5
};
//
// Why did this session die?
enum
{
kDiedNormally = 0, // Session went fine
kTeardownFailed = 1, // Teardown failed, but session stats are all valid
kRequestFailed = 2, // Session couldn't be setup because the server returned an error
kBadSDP = 3, // Server sent back some bad SDP
kSessionTimedout = 4, // Server not responding
kConnectionFailed = 5, // Couldn't connect at all.
kDiedWhileBroadcasting = 6, // Connection was forceably closed while Broadcasting the movie
kMemoryError = 7
};
//
// Once this client session is completely done with the TEARDOWN and ready to be
// destructed, this will return true. Until it returns true, this object should not
// be deleted. When it does return true, this object should be deleted.
Bool16 IsDone() { return fState == kDone; }
//
// ACCESSORS
RTSPClient* GetBroadcaster() { return fRTSPClient; }
ClientSocket* GetSocket() { return fSocket; }
SDPSourceInfo* GetSDPInfo() { return &fSDPParser; }
UInt32 GetState() { return fState; }
UInt32 GetDeathState() { return fDeathState; }
// When this object is in the kDone state, this will tell you why the session died.
UInt32 GetReasonForDying() { return fDeathReason; }
UInt32 GetRequestStatus() { return fRTSPClient->GetStatus(); }
// Tells you the total time we were receiving packets. You can use this
// for computing bit rate
SInt64 GetTotalPlayTimeInMsec() { return fTotalPlayTime; }
QTSS_RTPPayloadType GetTrackType(UInt32 inTrackIndex)
{ return fSDPParser.GetStreamInfo(inTrackIndex)->fPayloadType; }
UInt32 GetNumPacketsReceived(UInt32 inTrackIndex)
{ return fStats[inTrackIndex].fNumPacketsReceived; }
UInt32 GetNumBytesReceived(UInt32 inTrackIndex)
{ return fStats[inTrackIndex].fNumBytesReceived; }
UInt32 GetNumPacketsLost(UInt32 inTrackIndex)
{ return fStats[inTrackIndex].fNumLostPackets; }
UInt32 GetNumPacketsOutOfOrder(UInt32 inTrackIndex)
{ return fStats[inTrackIndex].fNumOutOfOrderPackets; }
UInt32 GetNumDuplicates(UInt32 inTrackIndex)
{ return fStats[inTrackIndex].fNumDuplicates; }
UInt32 GetNumAcks(UInt32 inTrackIndex)
{ return fStats[inTrackIndex].fNumAcks; }
UInt32 GetNumStreams()
{ return fSDPParser.GetNumStreams();}
UInt32 GetStreamDestPort(UInt32 inIndex)
{ return fStats[inIndex].fDestRTPPort;}
void TearDownNow() {fTeardownImmediately = true; this->Signal(Task::kKillEvent);}
//
// Global stats
static UInt32 GetActiveConnections() { return sActiveConnections; }
static UInt32 GetBroadcastingConnections() { return sBroadcastingConnections; }
static UInt32 GetConnectionAttempts() { return sTotalConnectionAttempts; }
char* GetNextPacket(UInt32 *packetLen, UInt8 *channel);
OS_Error SendPacket(char* data, UInt32 len,UInt8 channel);
OS_Error SendWaitingPackets();
enum
{
kUDPTransportType = 0,
kReliableUDPTransportType = 1,
kTCPTransportType = 2
};
typedef UInt32 TransportType;
TransportType GetTransportType() { return fTransportType; }
UInt32 GetPacketQLen() { return fPacketQueue.GetLength(); }
OSMutex* GetMutex() { return &fMutex; }
private:
enum
{
kRawRTSPControlType = 0,
kRTSPHTTPControlType = 1,
kRTSPHTTPDropPostControlType= 2
};
typedef UInt32 ControlType;
ClientSocket* fSocket; // Connection object
RTSPClient* fRTSPClient; // Manages the client connection
SDPSourceInfo fSDPParser; // Parses the SDP in the DESCRIBE response
TimeoutTask fTimeoutTask; // Kills this connection in the event the server isn't responding
ControlType fControlType;
TransportType fTransportType;
UInt32 fDurationInSec;
UInt32 fStartPlayTimeInSec;
UInt32 fRTCPIntervalInSec;
UInt32 fOptionsIntervalInSec;
UInt32 fState; // For managing the state machine
UInt32 fDeathState; // state at time of death
UInt32 fDeathReason;
UInt32 fNumSetups;
UDPSocket** fUDPSocketArray;
SInt64 fPlayTime;
SInt64 fTotalPlayTime;
SInt64 fLastRTCPTime;
Bool16 fTeardownImmediately;
Bool16 fAppendJunk;
UInt32 fReadInterval;
UInt32 fSockRcvBufSize;
Bool16 fBurst;
UInt32 fBurstTime;
//
// Broadcaster stats
struct TrackStats
{
enum
{
kSeqNumMapSize = 100,
kHalfSeqNumMap = 50
};
UInt16 fDestRTPPort;
UInt16 fDestRTCPPort;
UInt32 fNumPacketsReceived;
UInt32 fNumBytesReceived;
UInt32 fNumLostPackets;
UInt32 fNumOutOfOrderPackets;
UInt32 fNumThrownAwayPackets;
UInt8 fSequenceNumberMap[kSeqNumMapSize];
UInt16 fWrapSeqNum;
UInt16 fLastSeqNum;
UInt32 fSSRC;
Bool16 fIsSSRCValid;
UInt16 fHighestSeqNum;
UInt16 fLastAckedSeqNum;
Bool16 fHighestSeqNumValid;
UInt32 fNumAcks;
UInt32 fNumDuplicates;
};
TrackStats* fStats;
static char* fPacket;
//
// Global stats
static UInt32 sActiveConnections;
static UInt32 sBroadcastingConnections;
static UInt32 sTotalConnectionAttempts;
//
// Helper functions for Run()
void SetupUDPSockets();
void ProcessMediaPacket(char* inPacket, UInt32 inLength, UInt32 inTrackID, Bool16 isRTCP);
OS_Error ReadMediaData();
void SendReceiverReport();
void AckPackets(UInt32 inTrackIndex, UInt16 inCurSeqNum, Bool16 inCurSeqNumValid);
OSMutex fMutex;//this data structure is shared!
struct RTPPacket
{
RTPPacket() : fQueueElem(NULL), fData(NULL), fLen(0), fChannel(0),fCount(0){}
~RTPPacket() { fData = NULL; fLen = 0; fChannel = 0; }
void SetEnclosingObject(void *obj) {fQueueElem.SetEnclosingObject(obj);}
void SetPacketData(char* data, UInt32 len,UInt8 channel) { fData = data; fLen = len; fChannel = channel; }
OSQueueElem *GetQElement() {return &fQueueElem;}
OSQueueElem fQueueElem;
char* fData;
UInt32 fLen;
UInt8 fChannel;
UInt64 fCount;
};
UInt64 fPacketCount;
OSQueue fPacketQueue;
UInt32 fPacketLen;
UInt8 fChannel;
// char* fPacket;
};
#endif //__BROADCASTER_SESSION__