Darwin-Streaming-Server/RTSPClientLib/ClientSocket.h
Darren VanBuren 849723c9cf Add even more of the source
This should be about everything needed to build so far?
2017-03-07 17:14:16 -08:00

165 lines
5.5 KiB
C++

/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: ClientSocket.h
*/
#ifndef __CLIENT_SOCKET__
#define __CLIENT_SOCKET__
#include "OSHeaders.h"
#include "TCPSocket.h"
class ClientSocket
{
public:
ClientSocket();
virtual ~ClientSocket() {}
void Set(UInt32 hostAddr, UInt16 hostPort)
{ fHostAddr = hostAddr; fHostPort = hostPort; }
//
// Sends data to the server. If this returns EAGAIN or EINPROGRESS, call again
// until it returns OS_NoErr or another error. On subsequent calls, you need not
// provide a buffer.
//
// When this call returns EAGAIN or EINPROGRESS, caller should use GetEventMask
// and GetSocket to wait for a socket event.
OS_Error Send(char* inData, const UInt32 inLength);
//
// Sends an ioVec to the server. Same conditions apply as above function
virtual OS_Error SendV(iovec* inVec, UInt32 inNumVecs) = 0;
//
// Reads data from the server. If this returns EAGAIN or EINPROGRESS, call
// again until it returns OS_NoErr or another error. This call may return OS_NoErr
// and 0 for rcvLen, in which case you should call it again.
//
// When this call returns EAGAIN or EINPROGRESS, caller should use GetEventMask
// and GetSocket to wait for a socket event.
virtual OS_Error Read(void* inBuffer, const UInt32 inLength, UInt32* outRcvLen) = 0;
//
// ACCESSORS
UInt32 GetHostAddr() { return fHostAddr; }
virtual UInt32 GetLocalAddr() = 0;
// If one of the above methods returns EWOULDBLOCK or EINPROGRESS, you
// can check this to see what events you should wait for on the socket
UInt32 GetEventMask() { return fEventMask; }
Socket* GetSocket() { return fSocketP; }
virtual void SetRcvSockBufSize(UInt32 inSize) = 0;
protected:
// Generic connect function
OS_Error Connect(TCPSocket* inSocket);
// Generic open function
OS_Error Open(TCPSocket* inSocket);
OS_Error SendSendBuffer(TCPSocket* inSocket);
UInt32 fHostAddr;
UInt16 fHostPort;
UInt32 fEventMask;
Socket* fSocketP;
enum
{
kSendBufferLen = 2048
};
// Buffer for sends.
char fSendBuf[kSendBufferLen + 1];
StrPtrLen fSendBuffer;
UInt32 fSentLength;
};
class TCPClientSocket : public ClientSocket
{
public:
TCPClientSocket(UInt32 inSocketType);
virtual ~TCPClientSocket() {}
//
// Implements the ClientSocket Send and Receive interface for a TCP connection
virtual OS_Error SendV(iovec* inVec, UInt32 inNumVecs);
virtual OS_Error Read(void* inBuffer, const UInt32 inLength, UInt32* outRcvLen);
virtual UInt32 GetLocalAddr() { return fSocket.GetLocalAddr(); }
virtual void SetRcvSockBufSize(UInt32 inSize) { fSocket.SetSocketRcvBufSize(inSize); }
virtual void SetOptions(int sndBufSize = 8192,int rcvBufSize=1024);
virtual UInt16 GetLocalPort() { return fSocket.GetLocalPort(); }
private:
TCPSocket fSocket;
};
class HTTPClientSocket : public ClientSocket
{
public:
HTTPClientSocket(const StrPtrLen& inURL, UInt32 inCookie, UInt32 inSocketType);
virtual ~HTTPClientSocket();
//
// Closes the POST half of the RTSP / HTTP connection
void ClosePost() { delete fPostSocket; fPostSocket = NULL; }
//
// Implements the ClientSocket Send and Receive interface for an RTSP / HTTP connection
virtual OS_Error SendV(iovec* inVec, UInt32 inNumVecs);
// Both SendV and Read use the fSendBuffer; so you cannot have both operations be running at the same time.
virtual OS_Error Read(void* inBuffer, const UInt32 inLength, UInt32* outRcvLen);
virtual UInt32 GetLocalAddr() { return fGetSocket.GetLocalAddr(); }
virtual void SetRcvSockBufSize(UInt32 inSize) { fGetSocket.SetSocketRcvBufSize(inSize); }
private:
void EncodeVec(iovec* inVec, UInt32 inNumVecs);
StrPtrLen fURL;
UInt32 fCookie;
UInt32 fSocketType;
UInt32 fGetReceived;
TCPSocket fGetSocket;
TCPSocket* fPostSocket;
};
#endif //__CLIENT_SOCKET__