/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2008 Apple Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * */ /* File: ClientSocket.h */ #ifndef __CLIENT_SOCKET__ #define __CLIENT_SOCKET__ #include "OSHeaders.h" #include "TCPSocket.h" class ClientSocket { public: ClientSocket(); virtual ~ClientSocket() {} void Set(UInt32 hostAddr, UInt16 hostPort) { fHostAddr = hostAddr; fHostPort = hostPort; } // // Sends data to the server. If this returns EAGAIN or EINPROGRESS, call again // until it returns OS_NoErr or another error. On subsequent calls, you need not // provide a buffer. // // When this call returns EAGAIN or EINPROGRESS, caller should use GetEventMask // and GetSocket to wait for a socket event. OS_Error Send(char* inData, const UInt32 inLength); // // Sends an ioVec to the server. Same conditions apply as above function virtual OS_Error SendV(iovec* inVec, UInt32 inNumVecs) = 0; // // Reads data from the server. If this returns EAGAIN or EINPROGRESS, call // again until it returns OS_NoErr or another error. This call may return OS_NoErr // and 0 for rcvLen, in which case you should call it again. // // When this call returns EAGAIN or EINPROGRESS, caller should use GetEventMask // and GetSocket to wait for a socket event. virtual OS_Error Read(void* inBuffer, const UInt32 inLength, UInt32* outRcvLen) = 0; // // ACCESSORS UInt32 GetHostAddr() { return fHostAddr; } virtual UInt32 GetLocalAddr() = 0; // If one of the above methods returns EWOULDBLOCK or EINPROGRESS, you // can check this to see what events you should wait for on the socket UInt32 GetEventMask() { return fEventMask; } Socket* GetSocket() { return fSocketP; } virtual void SetRcvSockBufSize(UInt32 inSize) = 0; protected: // Generic connect function OS_Error Connect(TCPSocket* inSocket); // Generic open function OS_Error Open(TCPSocket* inSocket); OS_Error SendSendBuffer(TCPSocket* inSocket); UInt32 fHostAddr; UInt16 fHostPort; UInt32 fEventMask; Socket* fSocketP; enum { kSendBufferLen = 2048 }; // Buffer for sends. char fSendBuf[kSendBufferLen + 1]; StrPtrLen fSendBuffer; UInt32 fSentLength; }; class TCPClientSocket : public ClientSocket { public: TCPClientSocket(UInt32 inSocketType); virtual ~TCPClientSocket() {} // // Implements the ClientSocket Send and Receive interface for a TCP connection virtual OS_Error SendV(iovec* inVec, UInt32 inNumVecs); virtual OS_Error Read(void* inBuffer, const UInt32 inLength, UInt32* outRcvLen); virtual UInt32 GetLocalAddr() { return fSocket.GetLocalAddr(); } virtual void SetRcvSockBufSize(UInt32 inSize) { fSocket.SetSocketRcvBufSize(inSize); } virtual void SetOptions(int sndBufSize = 8192,int rcvBufSize=1024); virtual UInt16 GetLocalPort() { return fSocket.GetLocalPort(); } private: TCPSocket fSocket; }; class HTTPClientSocket : public ClientSocket { public: HTTPClientSocket(const StrPtrLen& inURL, UInt32 inCookie, UInt32 inSocketType); virtual ~HTTPClientSocket(); // // Closes the POST half of the RTSP / HTTP connection void ClosePost() { delete fPostSocket; fPostSocket = NULL; } // // Implements the ClientSocket Send and Receive interface for an RTSP / HTTP connection virtual OS_Error SendV(iovec* inVec, UInt32 inNumVecs); // Both SendV and Read use the fSendBuffer; so you cannot have both operations be running at the same time. virtual OS_Error Read(void* inBuffer, const UInt32 inLength, UInt32* outRcvLen); virtual UInt32 GetLocalAddr() { return fGetSocket.GetLocalAddr(); } virtual void SetRcvSockBufSize(UInt32 inSize) { fGetSocket.SetSocketRcvBufSize(inSize); } private: void EncodeVec(iovec* inVec, UInt32 inNumVecs); StrPtrLen fURL; UInt32 fCookie; UInt32 fSocketType; UInt32 fGetReceived; TCPSocket fGetSocket; TCPSocket* fPostSocket; }; #endif //__CLIENT_SOCKET__