VulkanTutorial/shaders/shader.frag
2016-10-30 01:21:33 -07:00

10 lines
No EOL
198 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}