Initial commit

This commit is contained in:
Darren VanBuren 2016-10-30 01:21:33 -07:00
commit b1720560a6
7 changed files with 913 additions and 0 deletions

3
shaders/compile.bat Normal file
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C:/VulkanSDK/1.0.30.0/Bin32/glslangValidator.exe -V shader.vert
C:/VulkanSDK/1.0.30.0/Bin32/glslangValidator.exe -V shader.frag
pause

2
shaders/compile.sh Executable file
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/mnt/storage/Downloads/VulkanSDK/1.0.30.0/x86_64/bin/glslangValidator -V shader.vert
/mnt/storage/Downloads/VulkanSDK/1.0.30.0/x86_64/bin/glslangValidator -V shader.frag

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shaders/shader.frag Normal file
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#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}

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shaders/shader.vert Normal file
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#version 450
#extension GL_ARB_separate_shader_objects : enable
out gl_PerVertex {
vec4 gl_Position;
};
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
}