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7 changed files with 913 additions and 0 deletions
3
shaders/compile.bat
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3
shaders/compile.bat
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C:/VulkanSDK/1.0.30.0/Bin32/glslangValidator.exe -V shader.vert
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C:/VulkanSDK/1.0.30.0/Bin32/glslangValidator.exe -V shader.frag
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pause
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2
shaders/compile.sh
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2
shaders/compile.sh
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/mnt/storage/Downloads/VulkanSDK/1.0.30.0/x86_64/bin/glslangValidator -V shader.vert
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/mnt/storage/Downloads/VulkanSDK/1.0.30.0/x86_64/bin/glslangValidator -V shader.frag
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10
shaders/shader.frag
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shaders/shader.frag
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(fragColor, 1.0);
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}
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25
shaders/shader.vert
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shaders/shader.vert
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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out gl_PerVertex {
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vec4 gl_Position;
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};
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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vec2(-0.5, 0.5)
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);
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vec3 colors[3] = vec3[](
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vec3(1.0, 0.0, 0.0),
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vec3(0.0, 1.0, 0.0),
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vec3(0.0, 0.0, 1.0)
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);
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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