Remove VDeleter garbage, and add working release target build config
This commit is contained in:
parent
7c2ba102a3
commit
868c4a0975
3 changed files with 114 additions and 95 deletions
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@ -61,8 +61,12 @@
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>D:\Code\GLFW3\include;C:\VulkanSDK\1.0.46.0\Include;$(IncludePath)</IncludePath>
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<LibraryPath>C:\VulkanSDK\1.0.46.0\Lib;D:\Code\GLFW3\win64\lib-vc2015;$(LibraryPath)</LibraryPath>
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<IncludePath>D:\Code\GLFW3\include;C:\VulkanSDK\1.1.70.1\Include;$(IncludePath)</IncludePath>
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<LibraryPath>C:\VulkanSDK\1.1.70.1\Lib;D:\Code\GLFW3\win64\lib-vc2015;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<IncludePath>D:\Code\GLFW3\include;C:\VulkanSDK\1.1.70.1\Include;$(VC_IncludePath);$(WindowsSDK_IncludePath);</IncludePath>
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<LibraryPath>C:\VulkanSDK\1.1.70.1\Lib;D:\Code\GLFW3\win64\lib-vc2015;$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(NETFXKitsDir)Lib\um\x64</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup>
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</ItemDefinitionGroup>
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142
main.cpp
142
main.cpp
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@ -61,26 +61,26 @@ public:
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private:
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// Instance variables:
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GLFWwindow* window;
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VDeleter<VkInstance> instance {vkDestroyInstance};
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VDeleter<VkDebugReportCallbackEXT> callback {instance, DestroyDebugReportCallbackEXT};
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VkInstance instance;
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VkDebugReportCallbackEXT callback;
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VkPhysicalDevice physicalDevice = VK_NULL_HANDLE;
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VkQueue graphicsQueue;
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VDeleter<VkDevice> device {vkDestroyDevice};
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VDeleter<VkSurfaceKHR> surface {instance, vkDestroySurfaceKHR};
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VkDevice device;
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VkSurfaceKHR surface;
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VkQueue presentQueue;
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VDeleter<VkSwapchainKHR> swapChain {device, vkDestroySwapchainKHR};
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VkSwapchainKHR swapChain;
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std::vector<VkImage> swapChainImages;
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VkFormat swapChainImageFormat;
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VkExtent2D swapChainExtent;
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std::vector<VDeleter<VkImageView>> swapChainImageViews;
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VDeleter<VkRenderPass> renderPass {device, vkDestroyRenderPass};
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VDeleter<VkPipelineLayout> pipelineLayout {device, vkDestroyPipelineLayout};
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VDeleter<VkPipeline> graphicsPipeline {device, vkDestroyPipeline};
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std::vector<VDeleter<VkFramebuffer>> swapChainFramebuffers;
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VDeleter<VkCommandPool> commandPool {device, vkDestroyCommandPool};
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std::vector<VkImageView> swapChainImageViews;
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VkRenderPass renderPass;
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VkPipelineLayout pipelineLayout;
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VkPipeline graphicsPipeline;
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std::vector<VkFramebuffer> swapChainFramebuffers;
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VkCommandPool commandPool;
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std::vector<VkCommandBuffer> commandBuffers;
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VDeleter<VkSemaphore> imageAvailableSemaphore {device, vkDestroySemaphore};
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VDeleter<VkSemaphore> renderFinishedSemaphore {device, vkDestroySemaphore};
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VkSemaphore imageAvailableSemaphore;
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VkSemaphore renderFinishedSemaphore;
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// Initialize our GLFW window.
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@ -175,7 +175,7 @@ private:
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createInfo.enabledExtensionCount = reqExtensions.size();
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createInfo.ppEnabledExtensionNames = reqExtensions.data();
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if(vkCreateInstance(&createInfo, nullptr, instance.replace()) != VK_SUCCESS) {
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if(vkCreateInstance(&createInfo, nullptr, &instance) != VK_SUCCESS) {
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throw std::runtime_error("failed to create Vulkan instance!");
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}
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@ -192,6 +192,10 @@ private:
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}
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}
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void destroyInstance() {
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vkDestroyInstance(instance, nullptr);
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}
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// Check if the validation layers are supported.s
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bool checkValidationLayerSupport() {
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uint32_t layerCount;
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@ -227,11 +231,17 @@ private:
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createInfo.flags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT;
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createInfo.pfnCallback = debugCallback;
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if(CreateDebugReportCallbackEXT(instance, &createInfo, nullptr, callback.replace()) != VK_SUCCESS) {
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if(CreateDebugReportCallbackEXT(instance, &createInfo, nullptr, &callback) != VK_SUCCESS) {
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throw std::runtime_error("failed to setup debug callback!");
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}
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}
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void cleanupDebugCallback() {
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if (!enableValidationLayers) return;
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DestroyDebugReportCallbackEXT(instance, callback, nullptr);
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}
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// Pick the first suitable physical device, using isDeviceSuitable(VkPhysicalDevice)
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void pickPhysicalDevice() {
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uint32_t deviceCount = 0;
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@ -368,7 +378,7 @@ private:
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createInfo.enabledLayerCount = 0;
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}
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if(vkCreateDevice(physicalDevice, &createInfo, nullptr, device.replace()) != VK_SUCCESS) {
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if(vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
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throw std::runtime_error("failed to create logical device!");
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}
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@ -376,14 +386,22 @@ private:
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vkGetDeviceQueue(device, indices.presentFamily, 0, &presentQueue);
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}
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void destroyLogicalDevice() {
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vkDestroyDevice(device, nullptr);
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}
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// Have GLFW create a surface for us, this lets us not be concerned with the platform-specifics
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// involved in surfaces.
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void createSurface() {
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if(glfwCreateWindowSurface(instance, window, nullptr, surface.replace()) != VK_SUCCESS) {
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if(glfwCreateWindowSurface(instance, window, nullptr, &surface) != VK_SUCCESS) {
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throw std::runtime_error("failed to create window surface!");
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}
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}
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void destroySurface() {
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vkDestroySurfaceKHR(instance, surface, nullptr);
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}
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// Find out what formats and present modes the physical device supports.
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SwapChainSupportDetails querySwapChainSupport(VkPhysicalDevice device) {
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SwapChainSupportDetails details;
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@ -457,7 +475,7 @@ private:
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// Create the swap chain that will be used to submit completed frames to
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void createSwapChain() {
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SwapChainSupportDetails swapChainSupport= querySwapChainSupport(physicalDevice);
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SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
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VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
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VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
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@ -532,8 +550,12 @@ private:
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swapChainExtent = extent;
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}
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void destroySwapChain() {
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vkDestroySwapchainKHR(device, swapChain, nullptr);
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}
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void createImageViews() {
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swapChainImageViews.resize(swapChainImages.size(), VDeleter<VkImageView>{device, vkDestroyImageView});
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swapChainImageViews.resize(swapChainImages.size(), VkImageView{});
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// For each image in the swap chain create a VkImageView
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for(uint32_t i = 0; i < swapChainImages.size(); i++) {
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@ -556,22 +578,28 @@ private:
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createInfo.subresourceRange.baseArrayLayer = 0;
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createInfo.subresourceRange.layerCount = 1;
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if(vkCreateImageView(device, &createInfo, nullptr, swapChainImageViews[i].replace()) != VK_SUCCESS) {
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if(vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create image views!");
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}
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}
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}
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void destroyImageViews() {
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for (uint32_t i = 0; i < swapChainImages.size(); i++) {
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vkDestroyImageView(device, swapChainImageViews[i], nullptr);
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}
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}
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void createGraphicsPipeline() {
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auto vertShaderCode = readFile("shaders/vert.spv");
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auto fragShaderCode = readFile("shaders/frag.spv");
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VDeleter<VkShaderModule> vertShaderModule{device, vkDestroyShaderModule};
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VDeleter<VkShaderModule> fragShaderModule{device, vkDestroyShaderModule};
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VkShaderModule vertShaderModule;
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VkShaderModule fragShaderModule;
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createShaderModule(vertShaderCode, vertShaderModule);
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createShaderModule(fragShaderCode, fragShaderModule);
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createShaderModule(vertShaderCode, &vertShaderModule);
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createShaderModule(fragShaderCode, &fragShaderModule);
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VkPipelineShaderStageCreateInfo vertShaderStageInfo = {};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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@ -670,7 +698,7 @@ private:
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pipelineLayoutInfo.setLayoutCount = 0;
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pipelineLayoutInfo.pSetLayouts = nullptr;
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if(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, pipelineLayout.replace()) != VK_SUCCESS) {
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if(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout) != VK_SUCCESS) {
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throw std::runtime_error("failed to create pipeline layout!");
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}
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@ -696,11 +724,16 @@ private:
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pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
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pipelineInfo.basePipelineIndex = -1;
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if(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, graphicsPipeline.replace()) != VK_SUCCESS) {
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if(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
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throw std::runtime_error("failed to create graphics pipeline!");
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}
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}
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void destroyGraphicsPipeline() {
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vkDestroyPipeline(device, graphicsPipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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}
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static std::vector<char> readFile(const std::string& filename) {
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// Start reading at end of the file, as binary.
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std::ifstream file(filename, std::ios::ate | std::ios::binary);
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return buffer;
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}
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void createShaderModule(const std::vector<char>& code, VDeleter<VkShaderModule>& shaderModule) {
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void createShaderModule(const std::vector<char>& code, VkShaderModule* shaderModule) {
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VkShaderModuleCreateInfo createInfo = {};
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createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
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createInfo.codeSize = code.size();
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createInfo.pCode = (uint32_t*) code.data();
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if(vkCreateShaderModule(device, &createInfo, nullptr, shaderModule.replace()) != VK_SUCCESS) {
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if(vkCreateShaderModule(device, &createInfo, nullptr, shaderModule) != VK_SUCCESS) {
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throw std::runtime_error("failed to create shader module!");
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}
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}
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renderPassInfo.dependencyCount = 1;
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renderPassInfo.pDependencies = &dependency;
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if(vkCreateRenderPass(device, &renderPassInfo, nullptr, renderPass.replace()) != VK_SUCCESS) {
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if(vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass) != VK_SUCCESS) {
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throw std::runtime_error("failed to create render pass!");
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}
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}
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void destroyRenderPass() {
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vkDestroyRenderPass(device, renderPass, nullptr);
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}
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void createFramebuffers() {
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swapChainFramebuffers.resize(swapChainImageViews.size(), VDeleter<VkFramebuffer> {device, vkDestroyFramebuffer});
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swapChainFramebuffers.resize(swapChainImageViews.size(), VkFramebuffer{});
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for(size_t i = 0; i < swapChainImageViews.size(); i++) {
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VkImageView attachments[] = { swapChainImageViews[i] };
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framebufferInfo.height = swapChainExtent.height;
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framebufferInfo.layers = 1;
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if(vkCreateFramebuffer(device, &framebufferInfo, nullptr, swapChainFramebuffers[i].replace()) != VK_SUCCESS) {
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if(vkCreateFramebuffer(device, &framebufferInfo, nullptr, &swapChainFramebuffers[i]) != VK_SUCCESS) {
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throw std::runtime_error("failed to create framebuffer!");
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}
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}
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}
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void destroyFramebuffers() {
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for (size_t i = 0; i < swapChainImageViews.size(); i++) {
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vkDestroyFramebuffer(device, swapChainFramebuffers[i], nullptr);
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}
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}
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void createCommandPool() {
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QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
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poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily;
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poolInfo.flags = 0;
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if(vkCreateCommandPool(device, &poolInfo, nullptr, commandPool.replace()) != VK_SUCCESS) {
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if(vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
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throw std::runtime_error("failed to create command pool!");
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}
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}
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void destroyCommandPool() {
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vkDestroyCommandPool(device, commandPool, nullptr);
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}
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void createCommandBuffers() {
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if(commandBuffers.size() > 0) {
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vkFreeCommandBuffers(device, commandPool, commandBuffers.size(), commandBuffers.data());
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}
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}
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}
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void destroyCommandBuffers() {
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if (commandBuffers.size() > 0) {
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vkFreeCommandBuffers(device, commandPool, commandBuffers.size(), commandBuffers.data());
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}
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}
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void createSemaphores() {
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VkSemaphoreCreateInfo semaphoreInfo = {};
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semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
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if(vkCreateSemaphore(device, &semaphoreInfo, nullptr, imageAvailableSemaphore.replace()) != VK_SUCCESS ||
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vkCreateSemaphore(device, &semaphoreInfo, nullptr, renderFinishedSemaphore.replace()) != VK_SUCCESS) {
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if(vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphore) != VK_SUCCESS ||
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vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphore) != VK_SUCCESS) {
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throw std::runtime_error("failed to create semaphores!");
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}
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}
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void destroySemaphores() {
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vkDestroySemaphore(device, imageAvailableSemaphore, nullptr);
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vkDestroySemaphore(device, renderFinishedSemaphore, nullptr);
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}
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void mainLoop() {
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// While we shouldn't close, have glfw poll for events
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while(!glfwWindowShouldClose(window)) {
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}
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vkDeviceWaitIdle(device);
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cleanup();
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}
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void cleanup() {
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destroySemaphores();
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destroyCommandBuffers();
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destroyCommandPool();
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destroyFramebuffers();
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destroyGraphicsPipeline();
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destroyRenderPass();
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destroyImageViews();
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destroySwapChain();
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destroyLogicalDevice();
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destroySurface();
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cleanupDebugCallback();
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destroyInstance();
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}
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void drawFrame() {
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59
main.h
59
main.h
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@ -16,65 +16,6 @@ void DestroyDebugReportCallbackEXT(VkInstance instance, VkDebugReportCallbackEXT
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}
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}
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// VDeleter utility class that automatically destroys objects when they fall out of scope.
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template <typename T>
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class VDeleter {
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public:
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VDeleter() : VDeleter([](T, VkAllocationCallbacks*) {}) {}
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VDeleter(std::function<void(T, VkAllocationCallbacks*)> deletef) {
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this->deleter = [=](T obj) { deletef(obj, nullptr); };
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}
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VDeleter(const VDeleter<VkInstance>& instance, std::function<void(VkInstance, T, VkAllocationCallbacks*)> deletef) {
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this->deleter = [&instance, deletef](T obj) { deletef(instance, obj, nullptr); };
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}
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VDeleter(const VDeleter<VkDevice>& device, std::function<void(VkDevice, T, VkAllocationCallbacks*)> deletef) {
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this->deleter = [&device, deletef](T obj) { deletef(device, obj, nullptr); };
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}
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~VDeleter() {
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cleanup();
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}
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const T* operator &() const {
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return &object;
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}
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T* replace() {
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cleanup();
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return &object;
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}
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operator T() const {
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return object;
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}
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void operator=(T rhs) {
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if (rhs != object) {
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cleanup();
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object = rhs;
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}
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}
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template<typename V>
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bool operator==(V rhs) {
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return object == T(rhs);
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}
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private:
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T object{VK_NULL_HANDLE};
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std::function<void(T)> deleter;
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void cleanup() {
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if (object != VK_NULL_HANDLE) {
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deleter(object);
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}
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object = VK_NULL_HANDLE;
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}
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};
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struct QueueFamilyIndices {
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int graphicsFamily = -1;
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int presentFamily = -1;
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