Darwin-Streaming-Server/CommonUtilitiesLib/UDPSocket.h
Darren VanBuren 849723c9cf Add even more of the source
This should be about everything needed to build so far?
2017-03-07 17:14:16 -08:00

88 lines
2.7 KiB
C++

/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: UDPSocket.h
Contains: Adds additional Socket functionality specific to UDP.
*/
#ifndef __UDPSOCKET_H__
#define __UDPSOCKET_H__
#ifndef __Win32__
#include <sys/socket.h>
#include <sys/uio.h>
#endif
#include "Socket.h"
#include "UDPDemuxer.h"
class UDPSocket : public Socket
{
public:
//Another socket type flag (in addition to the ones defined in Socket.h).
//The value of this can't conflict with those!
enum
{
kWantsDemuxer = 0x0100 //UInt32
};
UDPSocket(Task* inTask, UInt32 inSocketType);
virtual ~UDPSocket() { if (fDemuxer != NULL) delete fDemuxer; }
//Open
OS_Error Open() { return Socket::Open(SOCK_DGRAM); }
OS_Error JoinMulticast(UInt32 inRemoteAddr);
OS_Error LeaveMulticast(UInt32 inRemoteAddr);
OS_Error SetTtl(UInt16 timeToLive);
OS_Error SetMulticastInterface(UInt32 inLocalAddr);
//returns an ERRNO
OS_Error SendTo(UInt32 inRemoteAddr, UInt16 inRemotePort,
void* inBuffer, UInt32 inLength);
OS_Error RecvFrom(UInt32* outRemoteAddr, UInt16* outRemotePort,
void* ioBuffer, UInt32 inBufLen, UInt32* outRecvLen);
//A UDP socket may or may not have a demuxer associated with it. The demuxer
//is a data structure so the socket can associate incoming data with the proper
//task to process that data (based on source IP addr & port)
UDPDemuxer* GetDemuxer() { return fDemuxer; }
private:
UDPDemuxer* fDemuxer;
struct sockaddr_in fMsgAddr;
};
#endif // __UDPSOCKET_H__