Darwin-Streaming-Server/CommonUtilitiesLib/SocketUtils.h
Darren VanBuren 849723c9cf Add even more of the source
This should be about everything needed to build so far?
2017-03-07 17:14:16 -08:00

122 lines
3.8 KiB
C++

/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: SocketUtils.h
Contains: Some static routines for dealing with networking
*/
#ifndef __SOCKETUTILS_H__
#define __SOCKETUTILS_H__
#ifndef __Win32__
#include <sys/socket.h>
#include <netinet/in.h>
#include <net/if.h>
#endif
#include "ev.h"
#include "OSHeaders.h"
#include "MyAssert.h"
#include "StrPtrLen.h"
#include "OSMutex.h"
#ifdef __solaris__
#ifndef INADDR_NONE
#define INADDR_NONE 0xffffffff /* -1 return from inet_addr */
#endif
#endif
class SocketUtils
{
public:
// Call initialize before using any socket functions.
// (pass true for lookupDNSName if you want the hostname
// looked up via DNS during initialization -- %%sfu)
static void Initialize(Bool16 lookupDNSName = true);
//static utility routines
static Bool16 IsMulticastIPAddr(UInt32 inAddress);
static Bool16 IsLocalIPAddr(UInt32 inAddress);
//This function converts an integer IP address to a dotted-decimal string.
//This function is NOT THREAD SAFE!!!
static void ConvertAddrToString(const struct in_addr& theAddr, StrPtrLen* outAddr);
// This function converts a dotted-decimal string IP address to a UInt32
static UInt32 ConvertStringToAddr(const char* inAddr);
//You can get at all the IP addrs and DNS names on this machine this way
static UInt32 GetNumIPAddrs() { return sNumIPAddrs; }
static inline UInt32 GetIPAddr(UInt32 inAddrIndex);
static inline StrPtrLen* GetIPAddrStr(UInt32 inAddrIndex);
static inline StrPtrLen* GetDNSNameStr(UInt32 inDNSIndex);
private:
//Utility function used by Initialize
#ifndef __Win32__
static Bool16 IncrementIfReqIter(char** inIfReqIter, ifreq* ifr);
#endif
//For storing relevent information about each IP interface
struct IPAddrInfo
{
UInt32 fIPAddr;
StrPtrLen fIPAddrStr;
StrPtrLen fDNSNameStr;
};
static IPAddrInfo* sIPAddrInfoArray;
static UInt32 sNumIPAddrs;
static OSMutex sMutex;
};
inline UInt32 SocketUtils::GetIPAddr(UInt32 inAddrIndex)
{
Assert(sIPAddrInfoArray != NULL);
Assert(inAddrIndex < sNumIPAddrs);
return sIPAddrInfoArray[inAddrIndex].fIPAddr;
}
inline StrPtrLen* SocketUtils::GetIPAddrStr(UInt32 inAddrIndex)
{
Assert(sIPAddrInfoArray != NULL);
Assert(inAddrIndex < sNumIPAddrs);
return &sIPAddrInfoArray[inAddrIndex].fIPAddrStr;
}
inline StrPtrLen* SocketUtils::GetDNSNameStr(UInt32 inDNSIndex)
{
Assert(sIPAddrInfoArray != NULL);
Assert(inDNSIndex < sNumIPAddrs);
return &sIPAddrInfoArray[inDNSIndex].fDNSNameStr;
}
#endif // __SOCKETUTILS_H__