Darwin-Streaming-Server/CommonUtilitiesLib/EventContext.cpp
Darren VanBuren 849723c9cf Add even more of the source
This should be about everything needed to build so far?
2017-03-07 17:14:16 -08:00

283 lines
8.4 KiB
C++

/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: EventContext.cpp
Contains: Impelments object in .h file
*/
#include "EventContext.h"
#include "OSThread.h"
#include "atomic.h"
#include <fcntl.h>
#include <errno.h>
#ifndef __Win32__
#include <unistd.h>
#endif
#if MACOSXEVENTQUEUE
#include "tempcalls.h" //includes MacOS X prototypes of event queue functions
#endif
#define EVENT_CONTEXT_DEBUG 0
#if EVENT_CONTEXT_DEBUG
#include "OS.h"
#endif
#ifdef __Win32__
unsigned int EventContext::sUniqueID = WM_USER; // See commentary in RequestEvent
#else
unsigned int EventContext::sUniqueID = 1;
#endif
EventContext::EventContext(int inFileDesc, EventThread* inThread)
: fFileDesc(inFileDesc),
fUniqueID(0),
fUniqueIDStr((char*)&fUniqueID, sizeof(fUniqueID)),
fEventThread(inThread),
fWatchEventCalled(false),
fAutoCleanup(true)
{}
void EventContext::InitNonBlocking(int inFileDesc)
{
fFileDesc = inFileDesc;
#ifdef __Win32__
u_long one = 1;
int err = ::ioctlsocket(fFileDesc, FIONBIO, &one);
#else
int flag = ::fcntl(fFileDesc, F_GETFL, 0);
int err = ::fcntl(fFileDesc, F_SETFL, flag | O_NONBLOCK);
#endif
AssertV(err == 0, OSThread::GetErrno());
}
void EventContext::Cleanup()
{
int err = 0;
if (fFileDesc != kInvalidFileDesc)
{
//if this object is registered in the table, unregister it now
if (fUniqueID > 0)
{
fEventThread->fRefTable.UnRegister(&fRef);
#if !MACOSXEVENTQUEUE
select_removeevent(fFileDesc);//The eventqueue / select shim requires this
#ifdef __Win32__
err = ::closesocket(fFileDesc);
#endif
#else
//On Linux (possibly other UNIX implementations) you MUST NOT close the fd before
//removing the fd from the select mask, and having the select function wake up
//to register this fact. If you close the fd first, bad things may happen, like
//the socket not getting unbound from the port & IP addr.
//
//So, what we do is have the select thread itself call close. This is triggered
//by calling removeevent.
err = ::close(fFileDesc);
#endif
}
else
#ifdef __Win32__
err = ::closesocket(fFileDesc);
#else
err = ::close(fFileDesc);
#endif
}
fFileDesc = kInvalidFileDesc;
fUniqueID = 0;
AssertV(err == 0, OSThread::GetErrno());//we don't really care if there was an error, but it's nice to know
}
void EventContext::SnarfEventContext( EventContext &fromContext )
{
//+ show that we called watchevent
// copy the unique id
// set our fUniqueIDStr to the unique id
// copy the eventreq
// find the old event object
// show us as the object in the fRefTable
// we take the OSRef from the old context, point it at our context
//
//TODO - this whole operation causes a race condition for Event posting
// way up the chain we need to disable event posting
// or copy the posted events afer this op completes
fromContext.fFileDesc = kInvalidFileDesc;
fWatchEventCalled = fromContext.fWatchEventCalled;
fUniqueID = fromContext.fUniqueID;
fUniqueIDStr.Set((char*)&fUniqueID, sizeof(fUniqueID)),
::memcpy( &fEventReq, &fromContext.fEventReq, sizeof( struct eventreq ) );
fRef.Set( fUniqueIDStr, this );
fEventThread->fRefTable.Swap(&fRef);
fEventThread->fRefTable.UnRegister(&fromContext.fRef);
}
void EventContext::RequestEvent(int theMask)
{
#if DEBUG
fModwatched = true;
#endif
//
// The first time this function gets called, we're supposed to
// call watchevent. Each subsequent time, call modwatch. That's
// the way the MacOS X event queue works.
if (fWatchEventCalled)
{
fEventReq.er_eventbits = theMask;
#if MACOSXEVENTQUEUE
if (modwatch(&fEventReq, theMask) != 0)
#else
if (select_modwatch(&fEventReq, theMask) != 0)
#endif
AssertV(false, OSThread::GetErrno());
}
else
{
//allocate a Unique ID for this socket, and add it to the ref table
#ifdef __Win32__
//
// Kind of a hack. On Win32, the way that we pass around the unique ID is
// by making it the message ID of our Win32 message (see win32ev.cpp).
// Messages must be >= WM_USER. Hence this code to restrict the numberspace
// of our UniqueIDs.
if (!compare_and_store(8192, WM_USER, &sUniqueID)) // Fix 2466667: message IDs above a
fUniqueID = (PointerSizedInt)atomic_add(&sUniqueID, 1); // level are ignored, so wrap at 8192
else
fUniqueID = (PointerSizedInt)WM_USER;
#else
if (!compare_and_store(10000000, 1, &sUniqueID))
fUniqueID = (PointerSizedInt)atomic_add(&sUniqueID, 1);
else
fUniqueID = 1;
#endif
fRef.Set(fUniqueIDStr, this);
fEventThread->fRefTable.Register(&fRef);
//fill out the eventreq data structure
::memset( &fEventReq, '\0', sizeof(fEventReq));
fEventReq.er_type = EV_FD;
fEventReq.er_handle = fFileDesc;
fEventReq.er_eventbits = theMask;
fEventReq.er_data = (void*)fUniqueID;
fWatchEventCalled = true;
#if MACOSXEVENTQUEUE
if (watchevent(&fEventReq, theMask) != 0)
#else
if (select_watchevent(&fEventReq, theMask) != 0)
#endif
//this should never fail, but if it does, cleanup.
AssertV(false, OSThread::GetErrno());
}
}
void EventThread::Entry()
{
struct eventreq theCurrentEvent;
::memset( &theCurrentEvent, '\0', sizeof(theCurrentEvent) );
while (true)
{
int theErrno = EINTR;
while (theErrno == EINTR)
{
#if MACOSXEVENTQUEUE
int theReturnValue = waitevent(&theCurrentEvent, NULL);
#else
int theReturnValue = select_waitevent(&theCurrentEvent, NULL);
#endif
//Sort of a hack. In the POSIX version of the server, waitevent can return
//an actual POSIX errorcode.
if (theReturnValue >= 0)
theErrno = theReturnValue;
else
theErrno = OSThread::GetErrno();
}
AssertV(theErrno == 0, theErrno);
//ok, there's data waiting on this socket. Send a wakeup.
if (theCurrentEvent.er_data != NULL)
{
//The cookie in this event is an ObjectID. Resolve that objectID into
//a pointer.
StrPtrLen idStr((char*)&theCurrentEvent.er_data, sizeof(theCurrentEvent.er_data));
OSRef* ref = fRefTable.Resolve(&idStr);
if (ref != NULL)
{
EventContext* theContext = (EventContext*)ref->GetObject();
#if DEBUG
theContext->fModwatched = false;
#endif
theContext->ProcessEvent(theCurrentEvent.er_eventbits);
fRefTable.Release(ref);
}
}
#if EVENT_CONTEXT_DEBUG
SInt64 yieldStart = OS::Milliseconds();
#endif
this->ThreadYield();
#if EVENT_CONTEXT_DEBUG
SInt64 yieldDur = OS::Milliseconds() - yieldStart;
static SInt64 numZeroYields;
if ( yieldDur > 1 )
{
qtss_printf( "EventThread time in OSTHread::Yield %i, numZeroYields %i\n", (SInt32)yieldDur, (SInt32)numZeroYields );
numZeroYields = 0;
}
else
numZeroYields++;
#endif
}
}