Darwin-Streaming-Server/CommonUtilitiesLib/UDPSocketPool.cpp
Darren VanBuren 849723c9cf Add even more of the source
This should be about everything needed to build so far?
2017-03-07 17:14:16 -08:00

152 lines
5.6 KiB
C++

/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: UDPSocketPool.cpp
Contains: Object that creates & maintains UDP socket pairs in a pool.
*/
#include "UDPSocketPool.h"
UDPSocketPair* UDPSocketPool::GetUDPSocketPair(UInt32 inIPAddr, UInt16 inPort,
UInt32 inSrcIPAddr, UInt16 inSrcPort)
{
OSMutexLocker locker(&fMutex);
if ((inSrcIPAddr != 0) || (inSrcPort != 0))
{
for (OSQueueIter qIter(&fUDPQueue); !qIter.IsDone(); qIter.Next())
{
//If we find a pair that is a) on the right IP address, and b) doesn't
//have this source IP & port in the demuxer already, we can return this pair
UDPSocketPair* theElem = (UDPSocketPair*)qIter.GetCurrent()->GetEnclosingObject();
if ((theElem->fSocketA->GetLocalAddr() == inIPAddr) &&
((inPort == 0) || (theElem->fSocketA->GetLocalPort() == inPort)))
{
//check to make sure this source IP & port is not already in the demuxer.
//If not, we can return this socket pair.
if ((theElem->fSocketB->GetDemuxer() == NULL) ||
((!theElem->fSocketB->GetDemuxer()->AddrInMap(0, 0)) &&
(!theElem->fSocketB->GetDemuxer()->AddrInMap(inSrcIPAddr, inSrcPort))))
{
theElem->fRefCount++;
return theElem;
}
//If port is specified, there is NO WAY a socket pair can exist that matches
//the criteria (because caller wants a specific ip & port combination)
else if (inPort != 0)
return NULL;
}
}
}
//if we get here, there is no pair already in the pool that matches the specified
//criteria, so we have to create a new pair.
return this->CreateUDPSocketPair(inIPAddr, inPort);
}
void UDPSocketPool::ReleaseUDPSocketPair(UDPSocketPair* inPair)
{
OSMutexLocker locker(&fMutex);
inPair->fRefCount--;
if (inPair->fRefCount == 0)
{
fUDPQueue.Remove(&inPair->fElem);
this->DestructUDPSocketPair(inPair);
}
}
UDPSocketPair* UDPSocketPool::CreateUDPSocketPair(UInt32 inAddr, UInt16 inPort)
{
//try to find an open pair of ports to bind these suckers tooo
OSMutexLocker locker(&fMutex);
UDPSocketPair* theElem = NULL;
Bool16 foundPair = false;
UInt16 curPort = kLowestUDPPort;
UInt16 stopPort = kHighestUDPPort -1; // prevent roll over when iterating over port nums
UInt16 socketBPort = kLowestUDPPort + 1;
//If port is 0, then the caller doesn't care what port # we bind this socket to.
//Otherwise, ONLY attempt to bind this socket to the specified port
if (inPort != 0)
curPort = inPort;
if (inPort != 0)
stopPort = inPort;
while ((!foundPair) && (curPort < kHighestUDPPort))
{
socketBPort = curPort +1; // make socket pairs adjacent to one another
theElem = ConstructUDPSocketPair();
Assert(theElem != NULL);
if (theElem->fSocketA->Open() != OS_NoErr)
{
this->DestructUDPSocketPair(theElem);
return NULL;
}
if (theElem->fSocketB->Open() != OS_NoErr)
{
this->DestructUDPSocketPair(theElem);
return NULL;
}
// Set socket options on these new sockets
this->SetUDPSocketOptions(theElem);
OS_Error theErr = theElem->fSocketA->Bind(inAddr, curPort);
if (theErr == OS_NoErr)
{ //qtss_printf("fSocketA->Bind ok on port%u\n", curPort);
theErr = theElem->fSocketB->Bind(inAddr, socketBPort);
if (theErr == OS_NoErr)
{ //qtss_printf("fSocketB->Bind ok on port%u\n", socketBPort);
foundPair = true;
fUDPQueue.EnQueue(&theElem->fElem);
theElem->fRefCount++;
return theElem;
}
//else qtss_printf("fSocketB->Bind failed on port%u\n", socketBPort);
}
//else qtss_printf("fSocketA->Bind failed on port%u\n", curPort);
//If we are looking to bind to a specific port set, and we couldn't then
//just break here.
if (inPort != 0)
break;
if (curPort >= stopPort) //test for stop condition
break;
curPort += 2; //try a higher port pair
this->DestructUDPSocketPair(theElem); //a bind failure
theElem = NULL;
}
//if we couldn't find a pair of sockets, make sure to clean up our mess
if (theElem != NULL)
this->DestructUDPSocketPair(theElem);
return NULL;
}