152 lines
5.6 KiB
C++
152 lines
5.6 KiB
C++
/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: UDPSocketPool.cpp
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Contains: Object that creates & maintains UDP socket pairs in a pool.
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*/
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#include "UDPSocketPool.h"
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UDPSocketPair* UDPSocketPool::GetUDPSocketPair(UInt32 inIPAddr, UInt16 inPort,
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UInt32 inSrcIPAddr, UInt16 inSrcPort)
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{
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OSMutexLocker locker(&fMutex);
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if ((inSrcIPAddr != 0) || (inSrcPort != 0))
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{
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for (OSQueueIter qIter(&fUDPQueue); !qIter.IsDone(); qIter.Next())
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{
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//If we find a pair that is a) on the right IP address, and b) doesn't
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//have this source IP & port in the demuxer already, we can return this pair
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UDPSocketPair* theElem = (UDPSocketPair*)qIter.GetCurrent()->GetEnclosingObject();
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if ((theElem->fSocketA->GetLocalAddr() == inIPAddr) &&
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((inPort == 0) || (theElem->fSocketA->GetLocalPort() == inPort)))
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{
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//check to make sure this source IP & port is not already in the demuxer.
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//If not, we can return this socket pair.
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if ((theElem->fSocketB->GetDemuxer() == NULL) ||
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((!theElem->fSocketB->GetDemuxer()->AddrInMap(0, 0)) &&
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(!theElem->fSocketB->GetDemuxer()->AddrInMap(inSrcIPAddr, inSrcPort))))
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{
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theElem->fRefCount++;
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return theElem;
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}
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//If port is specified, there is NO WAY a socket pair can exist that matches
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//the criteria (because caller wants a specific ip & port combination)
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else if (inPort != 0)
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return NULL;
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}
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}
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}
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//if we get here, there is no pair already in the pool that matches the specified
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//criteria, so we have to create a new pair.
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return this->CreateUDPSocketPair(inIPAddr, inPort);
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}
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void UDPSocketPool::ReleaseUDPSocketPair(UDPSocketPair* inPair)
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{
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OSMutexLocker locker(&fMutex);
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inPair->fRefCount--;
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if (inPair->fRefCount == 0)
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{
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fUDPQueue.Remove(&inPair->fElem);
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this->DestructUDPSocketPair(inPair);
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}
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}
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UDPSocketPair* UDPSocketPool::CreateUDPSocketPair(UInt32 inAddr, UInt16 inPort)
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{
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//try to find an open pair of ports to bind these suckers tooo
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OSMutexLocker locker(&fMutex);
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UDPSocketPair* theElem = NULL;
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Bool16 foundPair = false;
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UInt16 curPort = kLowestUDPPort;
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UInt16 stopPort = kHighestUDPPort -1; // prevent roll over when iterating over port nums
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UInt16 socketBPort = kLowestUDPPort + 1;
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//If port is 0, then the caller doesn't care what port # we bind this socket to.
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//Otherwise, ONLY attempt to bind this socket to the specified port
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if (inPort != 0)
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curPort = inPort;
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if (inPort != 0)
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stopPort = inPort;
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while ((!foundPair) && (curPort < kHighestUDPPort))
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{
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socketBPort = curPort +1; // make socket pairs adjacent to one another
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theElem = ConstructUDPSocketPair();
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Assert(theElem != NULL);
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if (theElem->fSocketA->Open() != OS_NoErr)
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{
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this->DestructUDPSocketPair(theElem);
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return NULL;
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}
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if (theElem->fSocketB->Open() != OS_NoErr)
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{
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this->DestructUDPSocketPair(theElem);
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return NULL;
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}
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// Set socket options on these new sockets
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this->SetUDPSocketOptions(theElem);
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OS_Error theErr = theElem->fSocketA->Bind(inAddr, curPort);
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if (theErr == OS_NoErr)
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{ //qtss_printf("fSocketA->Bind ok on port%u\n", curPort);
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theErr = theElem->fSocketB->Bind(inAddr, socketBPort);
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if (theErr == OS_NoErr)
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{ //qtss_printf("fSocketB->Bind ok on port%u\n", socketBPort);
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foundPair = true;
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fUDPQueue.EnQueue(&theElem->fElem);
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theElem->fRefCount++;
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return theElem;
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}
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//else qtss_printf("fSocketB->Bind failed on port%u\n", socketBPort);
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}
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//else qtss_printf("fSocketA->Bind failed on port%u\n", curPort);
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//If we are looking to bind to a specific port set, and we couldn't then
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//just break here.
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if (inPort != 0)
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break;
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if (curPort >= stopPort) //test for stop condition
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break;
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curPort += 2; //try a higher port pair
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this->DestructUDPSocketPair(theElem); //a bind failure
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theElem = NULL;
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}
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//if we couldn't find a pair of sockets, make sure to clean up our mess
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if (theElem != NULL)
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this->DestructUDPSocketPair(theElem);
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return NULL;
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}
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