#ifndef __no_repeat__ #define __no_repeat__ /* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2008 Apple Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * */ #include "PLDoubleLinkedList.h" #include "SimplePlayListElement.h" #include "OSHeaders.h" class NoRepeat : public PLDoubleLinkedList { public: NoRepeat( UInt32 numNoRepeats ); virtual ~NoRepeat(); bool IsInList( char* name ); // return true if name is in list, false if not bool AddToList( char* name );// return true if could be added to list, no dupes allowd PLDoubleLinkedListNode* AddToList( PLDoubleLinkedListNode* node ); protected: static bool CompareNameToElement( PLDoubleLinkedListNode*node, void *name ); UInt32 mMaxElements; }; #endif