/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2008 Apple Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * */ /* File: TimeoutTask.cpp Contains: Implementation of TimeoutTask */ #include "TimeoutTask.h" #include "OSMemory.h" TimeoutTaskThread* TimeoutTask::sThread = NULL; void TimeoutTask::Initialize() { if (sThread == NULL) { sThread = NEW TimeoutTaskThread(); sThread->Signal(Task::kStartEvent); } } TimeoutTask::TimeoutTask(Task* inTask, SInt64 inTimeoutInMilSecs) : fTask(inTask), fQueueElem() { fQueueElem.SetEnclosingObject(this); this->SetTimeout(inTimeoutInMilSecs); if (NULL == inTask) fTask = (Task *) this; Assert(sThread != NULL); // this can happen if RunServer intializes tasks in the wrong order OSMutexLocker locker(&sThread->fMutex); sThread->fQueue.EnQueue(&fQueueElem); } TimeoutTask::~TimeoutTask() { OSMutexLocker locker(&sThread->fMutex); sThread->fQueue.Remove(&fQueueElem); } void TimeoutTask::SetTimeout(SInt64 inTimeoutInMilSecs) { fTimeoutInMilSecs = inTimeoutInMilSecs; if (inTimeoutInMilSecs == 0) fTimeoutAtThisTime = 0; else fTimeoutAtThisTime = OS::Milliseconds() + fTimeoutInMilSecs; } SInt64 TimeoutTaskThread::Run() { //ok, check for timeouts now. Go through the whole queue OSMutexLocker locker(&fMutex); SInt64 curTime = OS::Milliseconds(); SInt64 intervalMilli = kIntervalSeconds * 1000;//always default to 60 seconds but adjust to smallest interval > 0 SInt64 taskInterval = intervalMilli; for (OSQueueIter iter(&fQueue); !iter.IsDone(); iter.Next()) { TimeoutTask* theTimeoutTask = (TimeoutTask*)iter.GetCurrent()->GetEnclosingObject(); //if it's time to time this task out, signal it if ((theTimeoutTask->fTimeoutAtThisTime > 0) && (curTime >= theTimeoutTask->fTimeoutAtThisTime)) { #if TIMEOUT_DEBUGGING qtss_printf("TimeoutTask %"_S32BITARG_" timed out. Curtime = %"_64BITARG_"d, timeout time = %"_64BITARG_"d\n",(SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime); #endif theTimeoutTask->fTask->Signal(Task::kTimeoutEvent); } else { taskInterval = theTimeoutTask->fTimeoutAtThisTime - curTime; if ( (taskInterval > 0) && (theTimeoutTask->fTimeoutInMilSecs > 0) && (intervalMilli > taskInterval) ) intervalMilli = taskInterval + 1000; // set timeout to 1 second past this task's timeout #if TIMEOUT_DEBUGGING qtss_printf("TimeoutTask %"_S32BITARG_" not being timed out. Curtime = %"_64BITARG_"d. timeout time = %"_64BITARG_"d\n", (SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime); #endif } } (void)this->GetEvents();//we must clear the event mask! OSThread::ThreadYield(); #if TIMEOUT_DEBUGGING qtss_printf ("TimeoutTaskThread::Run interval seconds= %"_S32BITARG_"\n", (SInt32) intervalMilli/1000); #endif return intervalMilli;//don't delete me! }