/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2008 Apple Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * */ /* File: OSBufferPool.cpp Contains: Fast access to fixed size buffers. Written By: Denis Serenyi */ #include "OSBufferPool.h" #include "OSMemory.h" void* OSBufferPool::Get() { OSMutexLocker locker(&fMutex); if (fQueue.GetLength() == 0) { fTotNumBuffers++; char* theNewBuf = NEW char[fBufSize + sizeof(OSQueueElem)]; // // We need to construct a Queue Element, but we don't actually need // to use it in this function, so to avoid a compiler warning just // don't assign the result to anything. (void)new (theNewBuf) OSQueueElem(theNewBuf + sizeof(OSQueueElem)); return theNewBuf + sizeof(OSQueueElem); } return fQueue.DeQueue()->GetEnclosingObject(); } void OSBufferPool::Put(void* inBuffer) { OSMutexLocker locker(&fMutex); fQueue.EnQueue((OSQueueElem*)((char*)inBuffer - sizeof(OSQueueElem))); }