/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2008 Apple Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * */ /* File: UDPSocketPool.h Contains: Object that creates & maintains UDP socket pairs in a pool. */ #ifndef __UDPSOCKETPOOL_H__ #define __UDPSOCKETPOOL_H__ #include "UDPDemuxer.h" #include "UDPSocket.h" #include "OSMutex.h" #include "OSQueue.h" class UDPSocketPair; class UDPSocketPool { public: UDPSocketPool() : fMutex() {} virtual ~UDPSocketPool() {} //Skanky access to member data OSMutex* GetMutex() { return &fMutex; } OSQueue* GetSocketQueue() { return &fUDPQueue; } //Gets a UDP socket out of the pool. //inIPAddr = IP address you'd like this pair to be bound to. //inPort = port you'd like this pair to be bound to, or 0 if you don't care //inSrcIPAddr = srcIP address of incoming packets for the demuxer. //inSrcPort = src port of incoming packets for the demuxer. //This may return NULL if no pair is available that meets the criteria. UDPSocketPair* GetUDPSocketPair(UInt32 inIPAddr, UInt16 inPort, UInt32 inSrcIPAddr, UInt16 inSrcPort); //When done using a UDP socket pair retrieved via GetUDPSocketPair, you must //call this function. Doing so tells the pool which UDP sockets are in use, //keeping the number of UDP sockets allocated at a minimum. void ReleaseUDPSocketPair(UDPSocketPair* inPair); UDPSocketPair* CreateUDPSocketPair(UInt32 inAddr, UInt16 inPort); protected: //Because UDPSocket is a base class, and this pool class is intended to be //a general purpose class for all types of UDP sockets (reflector, standard), //there must be a virtual fuction for actually constructing the derived UDP sockets virtual UDPSocketPair* ConstructUDPSocketPair() = 0; virtual void DestructUDPSocketPair(UDPSocketPair* inPair) = 0; virtual void SetUDPSocketOptions(UDPSocketPair* /*inPair*/) {} private: enum { kLowestUDPPort = 6970, //UInt16 kHighestUDPPort = 65535 //UInt16 }; OSQueue fUDPQueue; OSMutex fMutex; }; class UDPSocketPair { public: UDPSocketPair(UDPSocket* inSocketA, UDPSocket* inSocketB) : fSocketA(inSocketA), fSocketB(inSocketB), fRefCount(0), fElem() {fElem.SetEnclosingObject(this);} ~UDPSocketPair() {} UDPSocket* GetSocketA() { return fSocketA; } UDPSocket* GetSocketB() { return fSocketB; } private: UDPSocket* fSocketA; UDPSocket* fSocketB; UInt32 fRefCount; OSQueueElem fElem; friend class UDPSocketPool; }; #endif // __UDPSOCKETPOOL_H__