/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2008 Apple Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * */ /* File: OSDynamicLoader.h Contains: OS abstraction for loading code fragments. */ #ifndef _OS_CODEFRAGMENT_H_ #define _OS_CODEFRAGMENT_H_ #include #include "SafeStdLib.h" #include "OSHeaders.h" #ifdef __MacOSX__ #include #endif class OSCodeFragment { public: static void Initialize(); OSCodeFragment(const char* inPath); ~OSCodeFragment(); Bool16 IsValid() { return (fFragmentP != NULL); } void* GetSymbol(const char* inSymbolName); private: #ifdef __Win32__ HMODULE fFragmentP; #elif __MacOSX__ CFBundleRef fFragmentP; #else void* fFragmentP; #endif }; #endif//_OS_CODEFRAGMENT_H_