/* * * @APPLE_LICENSE_HEADER_START@ * * Copyright (c) 1999-2008 Apple Inc. All Rights Reserved. * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ * */ /* File: OSBufferPool.h Contains: Fast access to fixed size buffers. Written By: Denis Serenyi */ #ifndef __OS_BUFFER_POOL_H__ #define __OS_BUFFER_POOL_H__ #include "OSQueue.h" #include "OSMutex.h" class OSBufferPool { public: OSBufferPool(UInt32 inBufferSize) : fBufSize(inBufferSize), fTotNumBuffers(0) {} // // This object currently *does not* clean up for itself when // you destruct it! ~OSBufferPool() {} // // ACCESSORS UInt32 GetTotalNumBuffers() { return fTotNumBuffers; } UInt32 GetNumAvailableBuffers() { return fQueue.GetLength(); } // // All these functions are thread-safe // // Gets a buffer out of the pool. This buffer must be replaced // by calling Put when you are done with it. void* Get(); // // Returns a buffer retreived by Get back to the pool. void Put(void* inBuffer); private: OSMutex fMutex; OSQueue fQueue; UInt32 fBufSize; UInt32 fTotNumBuffers; }; #endif //__OS_BUFFER_POOL_H__