Add even more of the source
This should be about everything needed to build so far?
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62
Server.tproj/QTSSSocket.h
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Server.tproj/QTSSSocket.h
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: QTSSSocket.h
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Contains: A QTSS Stream object for a generic socket
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Written By: Denis Serenyi
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*/
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#ifndef __QTSS_SOCKET_H__
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#define __QTSS_SOCKET_H__
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#include "QTSS.h"
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#include "EventContext.h"
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#include "QTSSStream.h"
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#include "Socket.h"
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class QTSSSocket : public QTSSStream
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{
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public:
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QTSSSocket(int inFileDesc) : fEventContext(inFileDesc, Socket::GetEventThread()) {}
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virtual ~QTSSSocket() {}
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//
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// The only operation this stream supports is the requesting of events.
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virtual QTSS_Error RequestEvent(QTSS_EventType inEventMask);
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private:
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EventContext fEventContext;
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};
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#endif //__QTSS_SOCKET_H__
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