Add even more of the source
This should be about everything needed to build so far?
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165
RTSPClientLib/ClientSocket.h
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165
RTSPClientLib/ClientSocket.h
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: ClientSocket.h
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*/
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#ifndef __CLIENT_SOCKET__
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#define __CLIENT_SOCKET__
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#include "OSHeaders.h"
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#include "TCPSocket.h"
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class ClientSocket
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{
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public:
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ClientSocket();
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virtual ~ClientSocket() {}
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void Set(UInt32 hostAddr, UInt16 hostPort)
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{ fHostAddr = hostAddr; fHostPort = hostPort; }
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//
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// Sends data to the server. If this returns EAGAIN or EINPROGRESS, call again
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// until it returns OS_NoErr or another error. On subsequent calls, you need not
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// provide a buffer.
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//
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// When this call returns EAGAIN or EINPROGRESS, caller should use GetEventMask
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// and GetSocket to wait for a socket event.
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OS_Error Send(char* inData, const UInt32 inLength);
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//
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// Sends an ioVec to the server. Same conditions apply as above function
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virtual OS_Error SendV(iovec* inVec, UInt32 inNumVecs) = 0;
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//
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// Reads data from the server. If this returns EAGAIN or EINPROGRESS, call
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// again until it returns OS_NoErr or another error. This call may return OS_NoErr
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// and 0 for rcvLen, in which case you should call it again.
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//
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// When this call returns EAGAIN or EINPROGRESS, caller should use GetEventMask
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// and GetSocket to wait for a socket event.
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virtual OS_Error Read(void* inBuffer, const UInt32 inLength, UInt32* outRcvLen) = 0;
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//
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// ACCESSORS
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UInt32 GetHostAddr() { return fHostAddr; }
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virtual UInt32 GetLocalAddr() = 0;
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// If one of the above methods returns EWOULDBLOCK or EINPROGRESS, you
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// can check this to see what events you should wait for on the socket
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UInt32 GetEventMask() { return fEventMask; }
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Socket* GetSocket() { return fSocketP; }
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virtual void SetRcvSockBufSize(UInt32 inSize) = 0;
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protected:
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// Generic connect function
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OS_Error Connect(TCPSocket* inSocket);
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// Generic open function
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OS_Error Open(TCPSocket* inSocket);
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OS_Error SendSendBuffer(TCPSocket* inSocket);
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UInt32 fHostAddr;
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UInt16 fHostPort;
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UInt32 fEventMask;
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Socket* fSocketP;
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enum
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{
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kSendBufferLen = 2048
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};
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// Buffer for sends.
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char fSendBuf[kSendBufferLen + 1];
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StrPtrLen fSendBuffer;
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UInt32 fSentLength;
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};
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class TCPClientSocket : public ClientSocket
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{
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public:
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TCPClientSocket(UInt32 inSocketType);
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virtual ~TCPClientSocket() {}
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//
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// Implements the ClientSocket Send and Receive interface for a TCP connection
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virtual OS_Error SendV(iovec* inVec, UInt32 inNumVecs);
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virtual OS_Error Read(void* inBuffer, const UInt32 inLength, UInt32* outRcvLen);
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virtual UInt32 GetLocalAddr() { return fSocket.GetLocalAddr(); }
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virtual void SetRcvSockBufSize(UInt32 inSize) { fSocket.SetSocketRcvBufSize(inSize); }
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virtual void SetOptions(int sndBufSize = 8192,int rcvBufSize=1024);
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virtual UInt16 GetLocalPort() { return fSocket.GetLocalPort(); }
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private:
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TCPSocket fSocket;
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};
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class HTTPClientSocket : public ClientSocket
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{
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public:
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HTTPClientSocket(const StrPtrLen& inURL, UInt32 inCookie, UInt32 inSocketType);
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virtual ~HTTPClientSocket();
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//
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// Closes the POST half of the RTSP / HTTP connection
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void ClosePost() { delete fPostSocket; fPostSocket = NULL; }
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//
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// Implements the ClientSocket Send and Receive interface for an RTSP / HTTP connection
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virtual OS_Error SendV(iovec* inVec, UInt32 inNumVecs);
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// Both SendV and Read use the fSendBuffer; so you cannot have both operations be running at the same time.
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virtual OS_Error Read(void* inBuffer, const UInt32 inLength, UInt32* outRcvLen);
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virtual UInt32 GetLocalAddr() { return fGetSocket.GetLocalAddr(); }
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virtual void SetRcvSockBufSize(UInt32 inSize) { fGetSocket.SetSocketRcvBufSize(inSize); }
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private:
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void EncodeVec(iovec* inVec, UInt32 inNumVecs);
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StrPtrLen fURL;
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UInt32 fCookie;
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UInt32 fSocketType;
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UInt32 fGetReceived;
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TCPSocket fGetSocket;
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TCPSocket* fPostSocket;
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};
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#endif //__CLIENT_SOCKET__
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