Add even more of the source
This should be about everything needed to build so far?
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113
CommonUtilitiesLib/TimeoutTask.h
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113
CommonUtilitiesLib/TimeoutTask.h
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: TimeoutTask.h
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Contains: Just like a normal task, but can be scheduled for timeouts. Unlike
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IdleTask, which is VERY aggressive about being on time, but high
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overhead for maintaining the timing information, this is a low overhead,
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low priority timing mechanism. Timeouts may not happen exactly when
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they are supposed to, but who cares?
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*/
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#ifndef __TIMEOUTTASK_H__
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#define __TIMEOUTTASK_H__
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#include "StrPtrLen.h"
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#include "IdleTask.h"
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#include "OSThread.h"
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#include "OSQueue.h"
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#include "OSMutex.h"
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#include "OS.h"
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#define TIMEOUT_DEBUGGING 0 //messages to help debugging timeouts
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class TimeoutTaskThread : public IdleTask
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{
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public:
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//All timeout tasks get timed out from this thread
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TimeoutTaskThread() : IdleTask(), fMutex() {this->SetTaskName("TimeoutTask");}
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virtual ~TimeoutTaskThread(){}
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private:
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//this thread runs every minute and checks for timeouts
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enum
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{
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kIntervalSeconds = 60 //UInt32
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};
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virtual SInt64 Run();
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OSMutex fMutex;
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OSQueue fQueue;
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friend class TimeoutTask;
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};
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class TimeoutTask
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{
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//TimeoutTask is not a derived object off of Task, to add flexibility as
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//to how this object can be utilitized
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public:
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//Call Initialize before using this class
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static void Initialize();
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//Pass in the task you'd like to send timeouts to.
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//Also pass in the timeout you'd like to use. By default, the timeout is 0 (NEVER).
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TimeoutTask(Task* inTask, SInt64 inTimeoutInMilSecs = 60);
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~TimeoutTask();
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//MODIFIERS
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// Changes the timeout time, also refreshes the timeout
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void SetTimeout(SInt64 inTimeoutInMilSecs);
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// Specified task will get a Task::kTimeoutEvent if this
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// function isn't called within the timeout period
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void RefreshTimeout() { fTimeoutAtThisTime = OS::Milliseconds() + fTimeoutInMilSecs; Assert(fTimeoutAtThisTime > 0); }
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void SetTask(Task* inTask) { fTask = inTask; }
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private:
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Task* fTask;
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SInt64 fTimeoutAtThisTime;
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SInt64 fTimeoutInMilSecs;
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//for putting on our global queue of timeout tasks
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OSQueueElem fQueueElem;
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static TimeoutTaskThread* sThread;
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friend class TimeoutTaskThread;
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};
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#endif //__TIMEOUTTASK_H__
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