Add even more of the source
This should be about everything needed to build so far?
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116
CommonUtilitiesLib/TimeoutTask.cpp
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116
CommonUtilitiesLib/TimeoutTask.cpp
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: TimeoutTask.cpp
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Contains: Implementation of TimeoutTask
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*/
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#include "TimeoutTask.h"
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#include "OSMemory.h"
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TimeoutTaskThread* TimeoutTask::sThread = NULL;
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void TimeoutTask::Initialize()
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{
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if (sThread == NULL)
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{
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sThread = NEW TimeoutTaskThread();
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sThread->Signal(Task::kStartEvent);
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}
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}
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TimeoutTask::TimeoutTask(Task* inTask, SInt64 inTimeoutInMilSecs)
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: fTask(inTask), fQueueElem()
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{
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fQueueElem.SetEnclosingObject(this);
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this->SetTimeout(inTimeoutInMilSecs);
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if (NULL == inTask)
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fTask = (Task *) this;
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Assert(sThread != NULL); // this can happen if RunServer intializes tasks in the wrong order
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OSMutexLocker locker(&sThread->fMutex);
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sThread->fQueue.EnQueue(&fQueueElem);
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}
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TimeoutTask::~TimeoutTask()
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{
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OSMutexLocker locker(&sThread->fMutex);
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sThread->fQueue.Remove(&fQueueElem);
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}
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void TimeoutTask::SetTimeout(SInt64 inTimeoutInMilSecs)
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{
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fTimeoutInMilSecs = inTimeoutInMilSecs;
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if (inTimeoutInMilSecs == 0)
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fTimeoutAtThisTime = 0;
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else
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fTimeoutAtThisTime = OS::Milliseconds() + fTimeoutInMilSecs;
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}
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SInt64 TimeoutTaskThread::Run()
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{
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//ok, check for timeouts now. Go through the whole queue
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OSMutexLocker locker(&fMutex);
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SInt64 curTime = OS::Milliseconds();
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SInt64 intervalMilli = kIntervalSeconds * 1000;//always default to 60 seconds but adjust to smallest interval > 0
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SInt64 taskInterval = intervalMilli;
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for (OSQueueIter iter(&fQueue); !iter.IsDone(); iter.Next())
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{
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TimeoutTask* theTimeoutTask = (TimeoutTask*)iter.GetCurrent()->GetEnclosingObject();
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//if it's time to time this task out, signal it
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if ((theTimeoutTask->fTimeoutAtThisTime > 0) && (curTime >= theTimeoutTask->fTimeoutAtThisTime))
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{
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#if TIMEOUT_DEBUGGING
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qtss_printf("TimeoutTask %"_S32BITARG_" timed out. Curtime = %"_64BITARG_"d, timeout time = %"_64BITARG_"d\n",(SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime);
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#endif
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theTimeoutTask->fTask->Signal(Task::kTimeoutEvent);
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}
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else
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{
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taskInterval = theTimeoutTask->fTimeoutAtThisTime - curTime;
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if ( (taskInterval > 0) && (theTimeoutTask->fTimeoutInMilSecs > 0) && (intervalMilli > taskInterval) )
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intervalMilli = taskInterval + 1000; // set timeout to 1 second past this task's timeout
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#if TIMEOUT_DEBUGGING
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qtss_printf("TimeoutTask %"_S32BITARG_" not being timed out. Curtime = %"_64BITARG_"d. timeout time = %"_64BITARG_"d\n", (SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime);
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#endif
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}
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}
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(void)this->GetEvents();//we must clear the event mask!
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OSThread::ThreadYield();
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#if TIMEOUT_DEBUGGING
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qtss_printf ("TimeoutTaskThread::Run interval seconds= %"_S32BITARG_"\n", (SInt32) intervalMilli/1000);
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#endif
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return intervalMilli;//don't delete me!
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}
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