Add even more of the source
This should be about everything needed to build so far?
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106
CommonUtilitiesLib/TCPSocket.h
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106
CommonUtilitiesLib/TCPSocket.h
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: TCPSocket.h
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Contains: TCP socket object
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*/
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#ifndef __TCPSOCKET_H__
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#define __TCPSOCKET_H__
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#include <stdio.h>
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#include <stdlib.h>
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#include "SafeStdLib.h"
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#ifndef __Win32__
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#include <sys/types.h>
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#include <sys/socket.h>
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#endif
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#include "Socket.h"
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#include "Task.h"
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#include "StrPtrLen.h"
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class TCPSocket : public Socket
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{
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public:
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//TCPSocket takes an optional task object which will get notified when
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//certain events happen on this socket. Those events are:
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//
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//S_DATA: Data is currently available on the socket.
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//S_CONNECTIONCLOSING: Client is closing the connection. No longer necessary
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// to call Close or Disconnect, Snd & Rcv will fail.
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TCPSocket(Task *notifytask, UInt32 inSocketType)
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: Socket(notifytask, inSocketType),
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fRemoteStr(fRemoteBuffer, kIPAddrBufSize) {}
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virtual ~TCPSocket() {}
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//Open
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OS_Error Open() { return Socket::Open(SOCK_STREAM); }
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// Connect. Attempts to connect to the specified remote host. If this
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// is a non-blocking socket, this function may return EINPROGRESS, in which
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// case caller must wait for either an EV_RE or an EV_WR. You may call
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// CheckAsyncConnect at any time, which will return OS_NoErr if the connect
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// has completed, EINPROGRESS if it is still in progress, or an appropriate error
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// if the connect failed.
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OS_Error Connect(UInt32 inRemoteAddr, UInt16 inRemotePort);
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//OS_Error CheckAsyncConnect();
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// Basically a copy constructor for this object, also NULLs out the data
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// in tcpSocket.
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void SnarfSocket( TCPSocket & tcpSocket );
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//ACCESSORS:
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//Returns NULL if not currently available.
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UInt32 GetRemoteAddr() { return ntohl(fRemoteAddr.sin_addr.s_addr); }
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UInt16 GetRemotePort() { return ntohs(fRemoteAddr.sin_port); }
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//This function is NOT thread safe!
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StrPtrLen* GetRemoteAddrStr();
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protected:
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void Set(int inSocket, struct sockaddr_in* remoteaddr);
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enum
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{
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kIPAddrBufSize = 20 //UInt32
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};
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struct sockaddr_in fRemoteAddr;
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char fRemoteBuffer[kIPAddrBufSize];
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StrPtrLen fRemoteStr;
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friend class TCPListenerSocket;
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};
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#endif // __TCPSOCKET_H__
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