Add even more of the source
This should be about everything needed to build so far?
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151
CommonUtilitiesLib/OSQueue.h
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151
CommonUtilitiesLib/OSQueue.h
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: OSQueue.h
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Contains: implements OSQueue class
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*/
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#ifndef _OSQUEUE_H_
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#define _OSQUEUE_H_
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#include "MyAssert.h"
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#include "OSHeaders.h"
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#include "OSMutex.h"
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#include "OSCond.h"
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#include "OSThread.h"
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#define OSQUEUETESTING 0
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class OSQueue;
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class OSQueueElem {
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public:
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OSQueueElem(void* enclosingObject = NULL) : fNext(NULL), fPrev(NULL), fQueue(NULL),
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fEnclosingObject(enclosingObject) {}
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virtual ~OSQueueElem() { Assert(fQueue == NULL); }
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Bool16 IsMember(const OSQueue& queue) { return (&queue == fQueue); }
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Bool16 IsMemberOfAnyQueue() { return fQueue != NULL; }
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void* GetEnclosingObject() { return fEnclosingObject; }
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void SetEnclosingObject(void* obj) { fEnclosingObject = obj; }
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OSQueueElem* Next() { return fNext; }
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OSQueueElem* Prev() { return fPrev; }
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OSQueue* InQueue() { return fQueue; }
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inline void Remove();
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private:
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OSQueueElem* fNext;
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OSQueueElem* fPrev;
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OSQueue * fQueue;
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void* fEnclosingObject;
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friend class OSQueue;
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};
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class OSQueue {
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public:
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OSQueue();
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~OSQueue() {}
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void EnQueue(OSQueueElem* object);
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OSQueueElem* DeQueue();
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OSQueueElem* GetHead() { if (fLength > 0) return fSentinel.fPrev; return NULL; }
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OSQueueElem* GetTail() { if (fLength > 0) return fSentinel.fNext; return NULL; }
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UInt32 GetLength() { return fLength; }
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void Remove(OSQueueElem* object);
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#if OSQUEUETESTING
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static Bool16 Test();
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#endif
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protected:
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OSQueueElem fSentinel;
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UInt32 fLength;
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};
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class OSQueueIter
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{
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public:
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OSQueueIter(OSQueue* inQueue) : fQueueP(inQueue), fCurrentElemP(inQueue->GetHead()) {}
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OSQueueIter(OSQueue* inQueue, OSQueueElem* startElemP ) : fQueueP(inQueue)
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{
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if ( startElemP )
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{ Assert( startElemP->IsMember(*inQueue ) );
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fCurrentElemP = startElemP;
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}
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else
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fCurrentElemP = NULL;
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}
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~OSQueueIter() {}
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void Reset() { fCurrentElemP = fQueueP->GetHead(); }
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OSQueueElem* GetCurrent() { return fCurrentElemP; }
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void Next();
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Bool16 IsDone() { return fCurrentElemP == NULL; }
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private:
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OSQueue* fQueueP;
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OSQueueElem* fCurrentElemP;
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};
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class OSQueue_Blocking
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{
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public:
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OSQueue_Blocking() {}
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~OSQueue_Blocking() {}
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OSQueueElem* DeQueueBlocking(OSThread* inCurThread, SInt32 inTimeoutInMilSecs);
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OSQueueElem* DeQueue();//will not block
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void EnQueue(OSQueueElem* obj);
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OSCond* GetCond() { return &fCond; }
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OSQueue* GetQueue() { return &fQueue; }
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private:
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OSCond fCond;
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OSMutex fMutex;
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OSQueue fQueue;
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};
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void OSQueueElem::Remove()
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{
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if (fQueue != NULL)
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fQueue->Remove(this);
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}
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#endif //_OSQUEUE_H_
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