Add even more of the source
This should be about everything needed to build so far?
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146
CommonUtilitiesLib/OSMemory.h
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146
CommonUtilitiesLib/OSMemory.h
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: OSMemory.h
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Contains: Prototypes for overridden new & delete, definition of OSMemory
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class which implements some memory leak debugging features.
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*/
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#ifndef __OS_MEMORY_H__
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#define __OS_MEMORY_H__
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#include "OSHeaders.h"
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#include "OSQueue.h"
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#include "OSMutex.h"
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class OSMemory
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{
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public:
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#if MEMORY_DEBUGGING
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//If memory debugging is on, clients can get access to data structures that give
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//memory status.
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static OSQueue* GetTagQueue() { return &sTagQueue; }
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static OSMutex* GetTagQueueMutex() { return &sMutex; }
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static UInt32 GetAllocatedMemory() { return sAllocatedBytes; }
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static void* DebugNew(size_t size, char* inFile, int inLine, Bool16 sizeCheck);
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static void DebugDelete(void *mem);
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static Bool16 MemoryDebuggingTest();
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static void ValidateMemoryQueue();
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enum
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{
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kMaxFileNameSize = 48
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};
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struct TagElem
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{
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OSQueueElem elem;
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char fileName[kMaxFileNameSize];
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int line;
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UInt32 tagSize; //how big are objects of this type?
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UInt32 totMemory; //how much do they currently occupy
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UInt32 numObjects;//how many are there currently?
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};
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#endif
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// Provides non-debugging behaviour for new and delete
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static void* New(size_t inSize);
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static void Delete(void* inMemory);
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//When memory allocation fails, the server just exits. This sets the code
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//the server exits with
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static void SetMemoryError(SInt32 inErr);
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#if MEMORY_DEBUGGING
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private:
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struct MemoryDebugging
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{
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OSQueueElem elem;
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TagElem* tagElem;
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UInt32 size;
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};
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static OSQueue sMemoryQueue;
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static OSQueue sTagQueue;
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static UInt32 sAllocatedBytes;
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static OSMutex sMutex;
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#endif
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};
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// NEW MACRO
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// When memory debugging is on, this macro transparently uses the memory debugging
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// overridden version of the new operator. When memory debugging is off, it just compiles
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// down to the standard new.
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#if MEMORY_DEBUGGING
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#ifdef NEW
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#error Conflicting Macro "NEW"
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#endif
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#define NEW new (__FILE__, __LINE__)
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#else
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#ifdef NEW
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#error Conflicting Macro "NEW"
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#endif
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#define NEW new
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#endif
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//
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// PLACEMENT NEW OPERATOR
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inline void* operator new(size_t, void* ptr) { return ptr;}
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#if MEMORY_DEBUGGING
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// These versions of the new operator with extra arguments provide memory debugging
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// features.
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void* operator new(size_t s, char* inFile, int inLine);
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void* operator new[](size_t s, char* inFile, int inLine);
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#endif
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// When memory debugging is not on, these are overridden so that if new fails,
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// the process will exit.
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void* operator new (size_t s);
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void* operator new[](size_t s);
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void operator delete(void* mem);
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void operator delete[](void* mem);
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#endif //__OS_MEMORY_H__
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