Add even more of the source
This should be about everything needed to build so far?
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112
CommonUtilitiesLib/OSHeap.h
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CommonUtilitiesLib/OSHeap.h
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: OSHeap.h
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Contains: Implements a heap
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*/
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#ifndef _OSHEAP_H_
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#define _OSHEAP_H_
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#define _OSHEAP_TESTING_ 0
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#include "OSCond.h"
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class OSHeapElem;
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class OSHeap
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{
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public:
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enum
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{
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kDefaultStartSize = 1024 //UInt32
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};
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OSHeap(UInt32 inStartSize = kDefaultStartSize);
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~OSHeap() { if (fHeap != NULL) delete fHeap; }
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//ACCESSORS
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UInt32 CurrentHeapSize() { return fFreeIndex - 1; }
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OSHeapElem* PeekMin() { if (CurrentHeapSize() > 0) return fHeap[1]; return NULL; }
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//MODIFIERS
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//These are the two primary operations supported by the heap
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//abstract data type. both run in log(n) time.
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void Insert(OSHeapElem* inElem);
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OSHeapElem* ExtractMin() { return Extract(1); }
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//removes specified element from the heap
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OSHeapElem* Remove(OSHeapElem* elem);
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#if _OSHEAP_TESTING_
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//returns true if it passed the test, false otherwise
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static Bool16 Test();
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#endif
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private:
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OSHeapElem* Extract(UInt32 index);
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#if _OSHEAP_TESTING_
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//verifies that the heap is in fact a heap
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void SanityCheck(UInt32 root);
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#endif
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OSHeapElem** fHeap;
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UInt32 fFreeIndex;
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UInt32 fArraySize;
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};
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class OSHeapElem
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{
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public:
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OSHeapElem(void* enclosingObject = NULL)
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: fValue(0), fEnclosingObject(enclosingObject), fCurrentHeap(NULL) {}
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~OSHeapElem() {}
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//This data structure emphasizes performance over extensibility
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//If it were properly object-oriented, the compare routine would
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//be virtual. However, to avoid the use of v-functions in this data
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//structure, I am assuming that the objects are compared using a 64 bit number.
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//
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void SetValue(SInt64 newValue) { fValue = newValue; }
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SInt64 GetValue() { return fValue; }
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void* GetEnclosingObject() { return fEnclosingObject; }
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void SetEnclosingObject(void* obj) { fEnclosingObject = obj; }
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Bool16 IsMemberOfAnyHeap() { return fCurrentHeap != NULL; }
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private:
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SInt64 fValue;
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void* fEnclosingObject;
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OSHeap* fCurrentHeap;
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friend class OSHeap;
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};
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#endif //_OSHEAP_H_
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