Add even more of the source
This should be about everything needed to build so far?
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68
CommonUtilitiesLib/OSCodeFragment.h
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68
CommonUtilitiesLib/OSCodeFragment.h
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: OSDynamicLoader.h
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Contains: OS abstraction for loading code fragments.
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*/
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#ifndef _OS_CODEFRAGMENT_H_
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#define _OS_CODEFRAGMENT_H_
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#include <stdlib.h>
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#include "SafeStdLib.h"
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#include "OSHeaders.h"
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#ifdef __MacOSX__
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#include <CoreFoundation/CFBundle.h>
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#endif
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class OSCodeFragment
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{
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public:
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static void Initialize();
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OSCodeFragment(const char* inPath);
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~OSCodeFragment();
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Bool16 IsValid() { return (fFragmentP != NULL); }
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void* GetSymbol(const char* inSymbolName);
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private:
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#ifdef __Win32__
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HMODULE fFragmentP;
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#elif __MacOSX__
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CFBundleRef fFragmentP;
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#else
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void* fFragmentP;
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#endif
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};
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#endif//_OS_CODEFRAGMENT_H_
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