Add even more of the source
This should be about everything needed to build so far?
This commit is contained in:
parent
af3619d4fa
commit
849723c9cf
547 changed files with 149239 additions and 0 deletions
108
CommonUtilitiesLib/IdleTask.h
Normal file
108
CommonUtilitiesLib/IdleTask.h
Normal file
|
@ -0,0 +1,108 @@
|
|||
/*
|
||||
*
|
||||
* @APPLE_LICENSE_HEADER_START@
|
||||
*
|
||||
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
|
||||
*
|
||||
* This file contains Original Code and/or Modifications of Original Code
|
||||
* as defined in and that are subject to the Apple Public Source License
|
||||
* Version 2.0 (the 'License'). You may not use this file except in
|
||||
* compliance with the License. Please obtain a copy of the License at
|
||||
* http://www.opensource.apple.com/apsl/ and read it before using this
|
||||
* file.
|
||||
*
|
||||
* The Original Code and all software distributed under the License are
|
||||
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
|
||||
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
|
||||
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
|
||||
* Please see the License for the specific language governing rights and
|
||||
* limitations under the License.
|
||||
*
|
||||
* @APPLE_LICENSE_HEADER_END@
|
||||
*
|
||||
*/
|
||||
/*
|
||||
File: IdleTask.h
|
||||
|
||||
Contains: IdleTasks are identical to normal tasks (see task.h) with one exception:
|
||||
|
||||
You can schedule them for timeouts. If you call SetIdleTimer
|
||||
on one, after the time has elapsed the task object will receive an
|
||||
OS_IDLE event.
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
|
||||
#ifndef _IDLETASK_H_
|
||||
#define _IDLETASK_H_
|
||||
|
||||
#include "Task.h"
|
||||
|
||||
#include "OSThread.h"
|
||||
#include "OSHeap.h"
|
||||
#include "OSMutex.h"
|
||||
#include "OSCond.h"
|
||||
|
||||
class IdleTask;
|
||||
|
||||
//merely a private implementation detail of IdleTask
|
||||
class IdleTaskThread : private OSThread
|
||||
{
|
||||
private:
|
||||
|
||||
IdleTaskThread() : OSThread(), fHeapMutex() {}
|
||||
virtual ~IdleTaskThread() { Assert(fIdleHeap.CurrentHeapSize() == 0); }
|
||||
|
||||
void SetIdleTimer(IdleTask *idleObj, SInt64 msec);
|
||||
void CancelTimeout(IdleTask *idleObj);
|
||||
|
||||
virtual void Entry();
|
||||
OSHeap fIdleHeap;
|
||||
OSMutex fHeapMutex;
|
||||
OSCond fHeapCond;
|
||||
friend class IdleTask;
|
||||
};
|
||||
|
||||
|
||||
class IdleTask : public Task
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
//Call Initialize before using this class
|
||||
static void Initialize();
|
||||
|
||||
IdleTask() : Task(), fIdleElem() { this->SetTaskName("IdleTask"); fIdleElem.SetEnclosingObject(this); }
|
||||
|
||||
//This object does a "best effort" of making sure a timeout isn't
|
||||
//pending for an object being deleted. In other words, if there is
|
||||
//a timeout pending, and the destructor is called, things will get cleaned
|
||||
//up. But callers must ensure that SetIdleTimer isn't called at the same
|
||||
//time as the destructor, or all hell will break loose.
|
||||
virtual ~IdleTask();
|
||||
|
||||
//SetIdleTimer:
|
||||
//This object will receive an OS_IDLE event in the following number of milliseconds.
|
||||
//Only one timeout can be outstanding, if there is already a timeout scheduled, this
|
||||
//does nothing.
|
||||
void SetIdleTimer(SInt64 msec) { sIdleThread->SetIdleTimer(this, msec); }
|
||||
|
||||
//CancelTimeout
|
||||
//If there is a pending timeout for this object, this function cancels it.
|
||||
//If there is no pending timeout, this function does nothing.
|
||||
//Currently not supported because OSHeap doesn't support random remove
|
||||
void CancelTimeout() { sIdleThread->CancelTimeout(this); }
|
||||
|
||||
private:
|
||||
|
||||
OSHeapElem fIdleElem;
|
||||
|
||||
//there is only one idle thread shared by all idle tasks.
|
||||
static IdleTaskThread* sIdleThread;
|
||||
|
||||
friend class IdleTaskThread;
|
||||
};
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue