Add even more of the source
This should be about everything needed to build so far?
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283
CommonUtilitiesLib/EventContext.cpp
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283
CommonUtilitiesLib/EventContext.cpp
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: EventContext.cpp
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Contains: Impelments object in .h file
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*/
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#include "EventContext.h"
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#include "OSThread.h"
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#include "atomic.h"
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#include <fcntl.h>
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#include <errno.h>
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#ifndef __Win32__
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#include <unistd.h>
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#endif
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#if MACOSXEVENTQUEUE
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#include "tempcalls.h" //includes MacOS X prototypes of event queue functions
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#endif
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#define EVENT_CONTEXT_DEBUG 0
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#if EVENT_CONTEXT_DEBUG
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#include "OS.h"
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#endif
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#ifdef __Win32__
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unsigned int EventContext::sUniqueID = WM_USER; // See commentary in RequestEvent
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#else
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unsigned int EventContext::sUniqueID = 1;
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#endif
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EventContext::EventContext(int inFileDesc, EventThread* inThread)
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: fFileDesc(inFileDesc),
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fUniqueID(0),
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fUniqueIDStr((char*)&fUniqueID, sizeof(fUniqueID)),
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fEventThread(inThread),
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fWatchEventCalled(false),
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fAutoCleanup(true)
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{}
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void EventContext::InitNonBlocking(int inFileDesc)
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{
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fFileDesc = inFileDesc;
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#ifdef __Win32__
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u_long one = 1;
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int err = ::ioctlsocket(fFileDesc, FIONBIO, &one);
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#else
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int flag = ::fcntl(fFileDesc, F_GETFL, 0);
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int err = ::fcntl(fFileDesc, F_SETFL, flag | O_NONBLOCK);
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#endif
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AssertV(err == 0, OSThread::GetErrno());
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}
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void EventContext::Cleanup()
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{
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int err = 0;
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if (fFileDesc != kInvalidFileDesc)
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{
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//if this object is registered in the table, unregister it now
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if (fUniqueID > 0)
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{
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fEventThread->fRefTable.UnRegister(&fRef);
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#if !MACOSXEVENTQUEUE
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select_removeevent(fFileDesc);//The eventqueue / select shim requires this
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#ifdef __Win32__
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err = ::closesocket(fFileDesc);
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#endif
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#else
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//On Linux (possibly other UNIX implementations) you MUST NOT close the fd before
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//removing the fd from the select mask, and having the select function wake up
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//to register this fact. If you close the fd first, bad things may happen, like
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//the socket not getting unbound from the port & IP addr.
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//
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//So, what we do is have the select thread itself call close. This is triggered
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//by calling removeevent.
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err = ::close(fFileDesc);
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#endif
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}
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else
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#ifdef __Win32__
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err = ::closesocket(fFileDesc);
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#else
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err = ::close(fFileDesc);
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#endif
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}
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fFileDesc = kInvalidFileDesc;
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fUniqueID = 0;
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AssertV(err == 0, OSThread::GetErrno());//we don't really care if there was an error, but it's nice to know
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}
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void EventContext::SnarfEventContext( EventContext &fromContext )
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{
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//+ show that we called watchevent
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// copy the unique id
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// set our fUniqueIDStr to the unique id
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// copy the eventreq
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// find the old event object
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// show us as the object in the fRefTable
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// we take the OSRef from the old context, point it at our context
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//
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//TODO - this whole operation causes a race condition for Event posting
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// way up the chain we need to disable event posting
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// or copy the posted events afer this op completes
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fromContext.fFileDesc = kInvalidFileDesc;
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fWatchEventCalled = fromContext.fWatchEventCalled;
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fUniqueID = fromContext.fUniqueID;
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fUniqueIDStr.Set((char*)&fUniqueID, sizeof(fUniqueID)),
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::memcpy( &fEventReq, &fromContext.fEventReq, sizeof( struct eventreq ) );
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fRef.Set( fUniqueIDStr, this );
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fEventThread->fRefTable.Swap(&fRef);
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fEventThread->fRefTable.UnRegister(&fromContext.fRef);
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}
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void EventContext::RequestEvent(int theMask)
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{
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#if DEBUG
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fModwatched = true;
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#endif
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//
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// The first time this function gets called, we're supposed to
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// call watchevent. Each subsequent time, call modwatch. That's
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// the way the MacOS X event queue works.
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if (fWatchEventCalled)
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{
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fEventReq.er_eventbits = theMask;
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#if MACOSXEVENTQUEUE
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if (modwatch(&fEventReq, theMask) != 0)
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#else
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if (select_modwatch(&fEventReq, theMask) != 0)
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#endif
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AssertV(false, OSThread::GetErrno());
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}
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else
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{
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//allocate a Unique ID for this socket, and add it to the ref table
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#ifdef __Win32__
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//
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// Kind of a hack. On Win32, the way that we pass around the unique ID is
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// by making it the message ID of our Win32 message (see win32ev.cpp).
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// Messages must be >= WM_USER. Hence this code to restrict the numberspace
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// of our UniqueIDs.
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if (!compare_and_store(8192, WM_USER, &sUniqueID)) // Fix 2466667: message IDs above a
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fUniqueID = (PointerSizedInt)atomic_add(&sUniqueID, 1); // level are ignored, so wrap at 8192
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else
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fUniqueID = (PointerSizedInt)WM_USER;
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#else
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if (!compare_and_store(10000000, 1, &sUniqueID))
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fUniqueID = (PointerSizedInt)atomic_add(&sUniqueID, 1);
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else
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fUniqueID = 1;
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#endif
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fRef.Set(fUniqueIDStr, this);
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fEventThread->fRefTable.Register(&fRef);
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//fill out the eventreq data structure
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::memset( &fEventReq, '\0', sizeof(fEventReq));
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fEventReq.er_type = EV_FD;
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fEventReq.er_handle = fFileDesc;
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fEventReq.er_eventbits = theMask;
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fEventReq.er_data = (void*)fUniqueID;
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fWatchEventCalled = true;
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#if MACOSXEVENTQUEUE
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if (watchevent(&fEventReq, theMask) != 0)
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#else
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if (select_watchevent(&fEventReq, theMask) != 0)
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#endif
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//this should never fail, but if it does, cleanup.
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AssertV(false, OSThread::GetErrno());
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}
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}
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void EventThread::Entry()
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{
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struct eventreq theCurrentEvent;
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::memset( &theCurrentEvent, '\0', sizeof(theCurrentEvent) );
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while (true)
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{
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int theErrno = EINTR;
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while (theErrno == EINTR)
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{
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#if MACOSXEVENTQUEUE
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int theReturnValue = waitevent(&theCurrentEvent, NULL);
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#else
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int theReturnValue = select_waitevent(&theCurrentEvent, NULL);
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#endif
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//Sort of a hack. In the POSIX version of the server, waitevent can return
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//an actual POSIX errorcode.
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if (theReturnValue >= 0)
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theErrno = theReturnValue;
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else
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theErrno = OSThread::GetErrno();
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}
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AssertV(theErrno == 0, theErrno);
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//ok, there's data waiting on this socket. Send a wakeup.
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if (theCurrentEvent.er_data != NULL)
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{
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//The cookie in this event is an ObjectID. Resolve that objectID into
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//a pointer.
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StrPtrLen idStr((char*)&theCurrentEvent.er_data, sizeof(theCurrentEvent.er_data));
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OSRef* ref = fRefTable.Resolve(&idStr);
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if (ref != NULL)
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{
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EventContext* theContext = (EventContext*)ref->GetObject();
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#if DEBUG
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theContext->fModwatched = false;
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#endif
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theContext->ProcessEvent(theCurrentEvent.er_eventbits);
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fRefTable.Release(ref);
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}
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}
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#if EVENT_CONTEXT_DEBUG
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SInt64 yieldStart = OS::Milliseconds();
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#endif
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this->ThreadYield();
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#if EVENT_CONTEXT_DEBUG
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SInt64 yieldDur = OS::Milliseconds() - yieldStart;
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static SInt64 numZeroYields;
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if ( yieldDur > 1 )
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{
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qtss_printf( "EventThread time in OSTHread::Yield %i, numZeroYields %i\n", (SInt32)yieldDur, (SInt32)numZeroYields );
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numZeroYields = 0;
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}
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else
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numZeroYields++;
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#endif
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}
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}
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