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182
APIModules/QTSSReflectorModule/RelayOutput.h
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182
APIModules/QTSSReflectorModule/RelayOutput.h
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/*
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*
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* @APPLE_LICENSE_HEADER_START@
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*
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* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
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*
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* This file contains Original Code and/or Modifications of Original Code
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* as defined in and that are subject to the Apple Public Source License
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* Version 2.0 (the 'License'). You may not use this file except in
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* compliance with the License. Please obtain a copy of the License at
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* http://www.opensource.apple.com/apsl/ and read it before using this
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* file.
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*
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* The Original Code and all software distributed under the License are
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* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
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* Please see the License for the specific language governing rights and
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* limitations under the License.
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*
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* @APPLE_LICENSE_HEADER_END@
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*
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*/
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/*
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File: RelayOutput.h
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Contains: An implementation of the ReflectorOutput abstract base class,
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that just writes data out to UDP sockets.
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*/
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#ifndef __RELAY_OUTPUT_H__
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#define __RELAY_OUTPUT_H__
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#include "ReflectorOutput.h"
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#include "RelaySession.h"
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#include "SourceInfo.h"
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#include "RTSPClient.h"
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#include "ClientSocket.h"
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#include "OSQueue.h"
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#include "OSMutex.h"
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class RelayAnnouncer;
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class RelayOutput : public ReflectorOutput
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{
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public:
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// Call Register in the Relay Module's Register Role
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static void Register();
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RelayOutput(SourceInfo* inInfo, UInt32 inWhichOutput, RelaySession* inSession, Bool16 isRTSPSourceInfo);
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virtual ~RelayOutput();
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// Returns true if this output matches one of the Outputs in the SourceInfo.
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// Also marks the proper SourceInfo::OutputInfo "fAlreadySetup" flag as true
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Bool16 Equal(SourceInfo* inInfo);
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// Call this to setup this object's output socket
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OS_Error BindSocket();
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// Writes the packet directly to a UDP socket
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virtual QTSS_Error WritePacket(StrPtrLen* inPacket, void* inStreamCookie, UInt32 inFlags, SInt64 packetLatenessInMSec, SInt64* timeToSendThisPacketAgain, UInt64* packetIDPtr, SInt64* arrivalTime, Bool16 firstPacket);
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virtual Bool16 IsUDP() { return true; }
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virtual Bool16 IsPlaying() {if (!fValid || fDoingAnnounce) return false; return true; }
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// ACCESSORS
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RelaySession* GetRelaySession() { return fRelaySession; }
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StrPtrLen* GetOutputInfoHTML() { return &fOutputInfoHTML; }
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UInt32 GetCurPacketsPerSecond() { return fPacketsPerSecond; }
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UInt32 GetCurBitsPerSecond() { return fBitsPerSecond; }
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UInt64& GetTotalPacketsSent() { return fTotalPacketsSent; }
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UInt64& GetTotalBytesSent() { return fTotalBytesSent; }
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Bool16 IsValid() { return fValid; }
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// Use these functions to iterate over all RelayOutputs
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static OSMutex* GetQueueMutex() { return &sQueueMutex; }
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static OSQueue* GetOutputQueue(){ return &sRelayOutputQueue; }
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void TearDown() {};
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SInt64 RunAnnounce();
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private:
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void SetupRelayOutputObject(RTSPOutputInfo* inRTSPInfo);
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class RelayAnnouncer : public Task
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{
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public:
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RelayAnnouncer(RelayOutput* output) : fOutput(output) {this->SetTaskName("RelayAnnouncer");}
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virtual SInt64 Run();
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RelayOutput* fOutput;
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};
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enum
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{
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kMaxHTMLSize = 255, // Note, this may be too short and we don't protect!
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kStatsIntervalInMilSecs = 10000 // Update "current" statistics every 10 seconds
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};
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RelaySession* fRelaySession;
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// Relay streams all share this one socket for writing.
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UDPSocket fOutputSocket;
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UInt32 fNumStreams;
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SourceInfo::OutputInfo fOutputInfo;
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void** fStreamCookieArray;//Each stream has a cookie
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UInt32* fTrackIDArray;
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OSQueueElem fQueueElem;
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char fHTMLBuf[kMaxHTMLSize];
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StrPtrLen fOutputInfoHTML;
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ResizeableStringFormatter fFormatter;
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// Statistics
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UInt32 fPacketsPerSecond;
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UInt32 fBitsPerSecond;
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SInt64 fLastUpdateTime;
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UInt64 fTotalPacketsSent;
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UInt64 fTotalBytesSent;
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UInt64 fLastPackets;
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UInt64 fLastBytes;
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TCPClientSocket* fClientSocket;
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RTSPClient* fClient;
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Bool16 fDoingAnnounce;
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Bool16 fValid;
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char* fOutgoingSDP;
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RelayAnnouncer* fAnnounceTask;
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RTSPOutputInfo* fRTSPOutputInfo;
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enum // anounce states
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{
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kSendingAnnounce = 0,
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kSendingSetup = 1,
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kSendingPlay = 2,
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kDone = 3
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};
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UInt32 fAnnounceState;
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UInt32 fCurrentSetup;
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// Queue of all current RelayReflectorOutput objects, for use in the
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static OSQueue sRelayOutputQueue;
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static OSMutex sQueueMutex;
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QTSS_Object fRelaySessionObject;
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QTSS_Object fRelayOutputObject;
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// attributes of the qtssRelayOutputObjectType
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static QTSS_ObjectType qtssRelayOutputObjectType;
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static QTSS_AttributeID sOutputType;
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static QTSS_AttributeID sOutputDestAddr;
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static QTSS_AttributeID sOutputLocalAddr;
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static QTSS_AttributeID sOutputUDPPorts;
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static QTSS_AttributeID sOutputRTSPPort;
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static QTSS_AttributeID sOutputURL;
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static QTSS_AttributeID sOutputTTL;
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static QTSS_AttributeID sOutputCurPacketsPerSec;
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static QTSS_AttributeID sOutputCurBitsPerSec;
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static QTSS_AttributeID sOutputTotalPacketsSent;
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static QTSS_AttributeID sOutputTotalBytesSent;
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};
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#endif //__RELAY_OUTPUT_H__
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