Darwin-Streaming-Server/CommonUtilitiesLib/TimeoutTask.cpp

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/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: TimeoutTask.cpp
Contains: Implementation of TimeoutTask
*/
#include "TimeoutTask.h"
#include "OSMemory.h"
TimeoutTaskThread* TimeoutTask::sThread = NULL;
void TimeoutTask::Initialize()
{
if (sThread == NULL)
{
sThread = NEW TimeoutTaskThread();
sThread->Signal(Task::kStartEvent);
}
}
TimeoutTask::TimeoutTask(Task* inTask, SInt64 inTimeoutInMilSecs)
: fTask(inTask), fQueueElem()
{
fQueueElem.SetEnclosingObject(this);
this->SetTimeout(inTimeoutInMilSecs);
if (NULL == inTask)
fTask = (Task *) this;
Assert(sThread != NULL); // this can happen if RunServer intializes tasks in the wrong order
OSMutexLocker locker(&sThread->fMutex);
sThread->fQueue.EnQueue(&fQueueElem);
}
TimeoutTask::~TimeoutTask()
{
OSMutexLocker locker(&sThread->fMutex);
sThread->fQueue.Remove(&fQueueElem);
}
void TimeoutTask::SetTimeout(SInt64 inTimeoutInMilSecs)
{
fTimeoutInMilSecs = inTimeoutInMilSecs;
if (inTimeoutInMilSecs == 0)
fTimeoutAtThisTime = 0;
else
fTimeoutAtThisTime = OS::Milliseconds() + fTimeoutInMilSecs;
}
SInt64 TimeoutTaskThread::Run()
{
//ok, check for timeouts now. Go through the whole queue
OSMutexLocker locker(&fMutex);
SInt64 curTime = OS::Milliseconds();
SInt64 intervalMilli = kIntervalSeconds * 1000;//always default to 60 seconds but adjust to smallest interval > 0
SInt64 taskInterval = intervalMilli;
for (OSQueueIter iter(&fQueue); !iter.IsDone(); iter.Next())
{
TimeoutTask* theTimeoutTask = (TimeoutTask*)iter.GetCurrent()->GetEnclosingObject();
//if it's time to time this task out, signal it
if ((theTimeoutTask->fTimeoutAtThisTime > 0) && (curTime >= theTimeoutTask->fTimeoutAtThisTime))
{
#if TIMEOUT_DEBUGGING
qtss_printf("TimeoutTask %"_S32BITARG_" timed out. Curtime = %"_64BITARG_"d, timeout time = %"_64BITARG_"d\n",(SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime);
#endif
theTimeoutTask->fTask->Signal(Task::kTimeoutEvent);
}
else
{
taskInterval = theTimeoutTask->fTimeoutAtThisTime - curTime;
if ( (taskInterval > 0) && (theTimeoutTask->fTimeoutInMilSecs > 0) && (intervalMilli > taskInterval) )
intervalMilli = taskInterval + 1000; // set timeout to 1 second past this task's timeout
#if TIMEOUT_DEBUGGING
qtss_printf("TimeoutTask %"_S32BITARG_" not being timed out. Curtime = %"_64BITARG_"d. timeout time = %"_64BITARG_"d\n", (SInt32)theTimeoutTask, curTime, theTimeoutTask->fTimeoutAtThisTime);
#endif
}
}
(void)this->GetEvents();//we must clear the event mask!
OSThread::ThreadYield();
#if TIMEOUT_DEBUGGING
qtss_printf ("TimeoutTaskThread::Run interval seconds= %"_S32BITARG_"\n", (SInt32) intervalMilli/1000);
#endif
return intervalMilli;//don't delete me!
}