Darwin-Streaming-Server/CommonUtilitiesLib/OSQueue.h

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/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: OSQueue.h
Contains: implements OSQueue class
*/
#ifndef _OSQUEUE_H_
#define _OSQUEUE_H_
#include "MyAssert.h"
#include "OSHeaders.h"
#include "OSMutex.h"
#include "OSCond.h"
#include "OSThread.h"
#define OSQUEUETESTING 0
class OSQueue;
class OSQueueElem {
public:
OSQueueElem(void* enclosingObject = NULL) : fNext(NULL), fPrev(NULL), fQueue(NULL),
fEnclosingObject(enclosingObject) {}
virtual ~OSQueueElem() { Assert(fQueue == NULL); }
Bool16 IsMember(const OSQueue& queue) { return (&queue == fQueue); }
Bool16 IsMemberOfAnyQueue() { return fQueue != NULL; }
void* GetEnclosingObject() { return fEnclosingObject; }
void SetEnclosingObject(void* obj) { fEnclosingObject = obj; }
OSQueueElem* Next() { return fNext; }
OSQueueElem* Prev() { return fPrev; }
OSQueue* InQueue() { return fQueue; }
inline void Remove();
private:
OSQueueElem* fNext;
OSQueueElem* fPrev;
OSQueue * fQueue;
void* fEnclosingObject;
friend class OSQueue;
};
class OSQueue {
public:
OSQueue();
~OSQueue() {}
void EnQueue(OSQueueElem* object);
OSQueueElem* DeQueue();
OSQueueElem* GetHead() { if (fLength > 0) return fSentinel.fPrev; return NULL; }
OSQueueElem* GetTail() { if (fLength > 0) return fSentinel.fNext; return NULL; }
UInt32 GetLength() { return fLength; }
void Remove(OSQueueElem* object);
#if OSQUEUETESTING
static Bool16 Test();
#endif
protected:
OSQueueElem fSentinel;
UInt32 fLength;
};
class OSQueueIter
{
public:
OSQueueIter(OSQueue* inQueue) : fQueueP(inQueue), fCurrentElemP(inQueue->GetHead()) {}
OSQueueIter(OSQueue* inQueue, OSQueueElem* startElemP ) : fQueueP(inQueue)
{
if ( startElemP )
{ Assert( startElemP->IsMember(*inQueue ) );
fCurrentElemP = startElemP;
}
else
fCurrentElemP = NULL;
}
~OSQueueIter() {}
void Reset() { fCurrentElemP = fQueueP->GetHead(); }
OSQueueElem* GetCurrent() { return fCurrentElemP; }
void Next();
Bool16 IsDone() { return fCurrentElemP == NULL; }
private:
OSQueue* fQueueP;
OSQueueElem* fCurrentElemP;
};
class OSQueue_Blocking
{
public:
OSQueue_Blocking() {}
~OSQueue_Blocking() {}
OSQueueElem* DeQueueBlocking(OSThread* inCurThread, SInt32 inTimeoutInMilSecs);
OSQueueElem* DeQueue();//will not block
void EnQueue(OSQueueElem* obj);
OSCond* GetCond() { return &fCond; }
OSQueue* GetQueue() { return &fQueue; }
private:
OSCond fCond;
OSMutex fMutex;
OSQueue fQueue;
};
void OSQueueElem::Remove()
{
if (fQueue != NULL)
fQueue->Remove(this);
}
#endif //_OSQUEUE_H_