Darwin-Streaming-Server/CommonUtilitiesLib/OSCodeFragment.h

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/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: OSDynamicLoader.h
Contains: OS abstraction for loading code fragments.
*/
#ifndef _OS_CODEFRAGMENT_H_
#define _OS_CODEFRAGMENT_H_
#include <stdlib.h>
#include "SafeStdLib.h"
#include "OSHeaders.h"
#ifdef __MacOSX__
#include <CoreFoundation/CFBundle.h>
#endif
class OSCodeFragment
{
public:
static void Initialize();
OSCodeFragment(const char* inPath);
~OSCodeFragment();
Bool16 IsValid() { return (fFragmentP != NULL); }
void* GetSymbol(const char* inSymbolName);
private:
#ifdef __Win32__
HMODULE fFragmentP;
#elif __MacOSX__
CFBundleRef fFragmentP;
#else
void* fFragmentP;
#endif
};
#endif//_OS_CODEFRAGMENT_H_