Darwin-Streaming-Server/Documentation/AboutTheSource.html

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<TITLE>Darwin Streaming Server - About the Source Code</TITLE>
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<H2 ALIGN="CENTER">Darwin Streaming Server </H2>
<H2 ALIGN="CENTER">Source Code Description</H2>
<P>&nbsp;</P>
<P>This document provides detailed information on the internals of the Darwin Streaming Server. The server implements four standard IETF protocols, RTSP (Real-time streaming protocol, RFC 2326), RTP (Real-time Transport Protocol, RFC 1889), RTCP (Real-time transport control protocol, RFC 1889), and SDP (Session description protocol, RFC 2327). Before making modifications to the server code is may help to be familiar with those RFCs.</P>
<P>&nbsp;</P>
<H3>Introduction</H3>
<P>The Darwin Streaming Server source code is written entirely in C++, and pervasively uses object-oriented concepts such as inheritance and polymorphism. Almost exclusively, there is one C++ class per .h / .cpp file pair, and those file names match the class name.</P>
<P>The code for each of the server's subsystems is separated out into separate folders in the source hierarchy. The following is a short description of each subsytem.</P>
<P>&nbsp;</P>
<H3>Common Utilities (in CommonUtilitiesLib)</H3>
<P>Common Utilities is a toolkit of thread management, data structure, networking, and text parsing utilities. Darwin Streaming Server and associated tools use these classes to accomplish the following three goals: </P>
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<LI>Reduce repeated code by abstracting similar or identical tasks, </LI>
<LI>Make the higher level code simpler through encapsulation, </LI>
<LI>Separate out any and all platform-specific code.</LI></UL>
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<P>Here is a short description of all the classes in the Common Utilities subsystem by group:</P>
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<LI>OS Classes: Platform-specific code abstractions for timing, condition variables, mutexes, and threads: OS, OSCond, OSMutex, OSThread, OSFileSource. Data structures: OSQueue, OSHashTable, OSHeap, OSRef.</BR></BR></LI>
<LI>Sockets: Platform-specific code abstractions for TCP and UDP networking. Socket classes are generally asynchronous (or non-blocking), and can send events to "Task objects". For a complete description on how this works, see "What are task objects?" in the FAQ section. Classes are: EventContext, Socket, UDPSocket, UDPDemuxer, UDPSocketPool, TCPSocket, TCPListenerSocket.</BR></BR></LI>
<LI>Parsing Utilities: These classes serve as a toolkit for parsing and formatting text. Classes are: StringParser, StringFormatter, StrPtrLen, StringTranslator.</BR></BR></LI>
<LI>Tasks: These classes implement the asynchronous event mechanism the server uses. For a complete description of how tasks work, see "What are task objects?" in the FAQ section. Classes include: Task, TimeoutTask, IdleTask.</BR></BR></LI>
<LI>RTCPUtilitiesLib: Classes for encoding and decoding RTCP packets(BR QTFileLib - Simple API for parsing the Hint Track format and generating packets.</BR></BR></LI></UL>
<P>&nbsp;</P>
<H3>Server Core (in Server.tproj)</H3>
<P>This folder contains the core server code, which can be divided into three categories: server core, RTSP specific, and RTP specific.</P>
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<LI>RTSP subsystem: These classes handle the parsing &amp; processing of RTSP requests, and implement the RTSP part of the QTSS module API. Several of the classes correspond directly to elements of the QTSS API (for instance, RTSPRequestInterface is a QTSS_RTSPRequestObject). There is one RTSP session object per RTSP TCP connection. The RTSPSession object is a Task object that processes RTSP related events.</BR></BR></LI>
<LI>RTP subsystem: These classes handle the sending of media data. The RTPSession object contains the data associated with each RTSP session ID. Each RTPSession is a Task object that can be scheduled to send RTP packets. The RTPStream object represents a single RTP stream. Any number of RTPStream objects can be associated with a single RTPSession. These two objects implement the RTP specific parts of the QTSS module API.</BR></BR></LI>
<LI>Server core: Classes in this subsystem are prefixed by QTSS. QTSServer handles startup and shutdown. QTSServerInterface stores server globals and compiles server statistics. QTSSPrefs is a data store for server preferences. QTSSModule, QTSSModuleInterface, and QTSSCallbacks are classes whose sole purpose is to support the QTSS module API.</BR></BR></LI>
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<P>&nbsp;</P>
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