Darwin-Streaming-Server/CommonUtilitiesLib/OSMutex.h

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/*
*
* @APPLE_LICENSE_HEADER_START@
*
* Copyright (c) 1999-2008 Apple Inc. All Rights Reserved.
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this
* file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
* Please see the License for the specific language governing rights and
* limitations under the License.
*
* @APPLE_LICENSE_HEADER_END@
*
*/
/*
File: OSMutex.h
Contains: Platform - independent mutex header. The implementation of this object
is platform - specific. Each platform must define an independent
OSMutex.h & OSMutex.cpp file.
This file is for Mac OS X Server only
*/
#ifndef _OSMUTEX_H_
#define _OSMUTEX_H_
#include <stdlib.h>
#include "SafeStdLib.h"
#ifndef __Win32__
#include <sys/errno.h>
#if __PTHREADS_MUTEXES__
#if __MacOSX__
#ifndef _POSIX_PTHREAD_H
#include <pthread.h>
#endif
#else
#include <pthread.h>
#endif
#include <unistd.h>
#else
#include "mymutex.h"
#endif
#endif
#include "OSHeaders.h"
#include "OSThread.h"
#include "MyAssert.h"
class OSCond;
class OSMutex
{
public:
OSMutex();
~OSMutex();
inline void Lock();
inline void Unlock();
// Returns true on successful grab of the lock, false on failure
inline Bool16 TryLock();
private:
#ifdef __Win32__
CRITICAL_SECTION fMutex;
DWORD fHolder;
UInt32 fHolderCount;
#elif !__PTHREADS_MUTEXES__
mymutex_t fMutex;
#else
pthread_mutex_t fMutex;
// These two platforms don't implement pthreads recursive mutexes, so
// we have to do it manually
pthread_t fHolder;
UInt32 fHolderCount;
#endif
#if __PTHREADS_MUTEXES__ || __Win32__
void RecursiveLock();
void RecursiveUnlock();
Bool16 RecursiveTryLock();
#endif
friend class OSCond;
};
class OSMutexLocker
{
public:
OSMutexLocker(OSMutex *inMutexP) : fMutex(inMutexP) { if (fMutex != NULL) fMutex->Lock(); }
~OSMutexLocker() { if (fMutex != NULL) fMutex->Unlock(); }
void Lock() { if (fMutex != NULL) fMutex->Lock(); }
void Unlock() { if (fMutex != NULL) fMutex->Unlock(); }
private:
OSMutex* fMutex;
};
void OSMutex::Lock()
{
#if __PTHREADS_MUTEXES__ || __Win32__
this->RecursiveLock();
#else
mymutex_lock(fMutex);
#endif //!__PTHREADS__
}
void OSMutex::Unlock()
{
#if __PTHREADS_MUTEXES__ || __Win32__
this->RecursiveUnlock();
#else
mymutex_unlock(fMutex);
#endif //!__PTHREADS__
}
Bool16 OSMutex::TryLock()
{
#if __PTHREADS_MUTEXES__ || __Win32__
return this->RecursiveTryLock();
#else
return (Bool16)mymutex_try_lock(fMutex);
#endif //!__PTHREADS__
}
#endif //_OSMUTEX_H_